The Player of Games is a science fiction novel by Scottish writer Iain M. Banks, first published in . Create a book · Download as PDF · Printable version. Every now and then I read a book expecting nothing more than entertainment, and am instead challenged to examine my life and assumptions. The Player of. Download Best Book The Player of Games (Culture), PDF FILE Download The Player of Games (Culture) Free Collection, PDF Download The.
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'I follow all your games; I have a complete set of your theoretical works on file ' . There were other human players in the Culture who could beat him - though. Editorial Reviews. soundofheaven.info Review. In The Player of Games, Iain M. Banks presents a distant future that could almost be called the end of history. Humanity . It is Humanity has made it to the stars. Fassin Taak, a Slow Seer at the Court of the Nasqueron Dwellers, will be fortunate if he makes it to the end of the .
Meet the lovely Olz Hap! He looked at Chamlis. Kun je alles vertrouwen wat je met je eigen ogen ziet? Gurgeh read on. English ISBN:
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Embeds 0 No embeds. No notes for slide. The player of games culture read [pdf] 1. Book Details Author: Iain M. Banks Pages: Orbit Brand: English ISBN: Publication Date: Jernau Morat Gurgeh. The Player of Games. Matter A Culture Novel Book 8.
Editorial Reviews Amazon. Banks presents a distant future that could almost be called the end of history. Humanity has filled the galaxy, and thanks to ultra-high technology everyone has everything they want, no one gets sick, and no one dies.
It's a playground society of sports, stellar cruises, parties, and festivals. Jernau Gurgeh, a famed master game player, is looking for something more and finds it when he's invited to a game tournament at a small alien empire. Abruptly Banks veers into different territory. The Empire of Azad is exotic, sensual, and vibrant. It has space battle cruisers, a glowing court--all the stuff of good old science fiction--which appears old-fashioned in contrast to Gurgeh's home.
At first it's a relief, but further exploration reveals the empire to be depraved and terrifically unjust. Its defects are gross exaggerations of our own, yet they indict us all the same. Clearly Banks is interested in the idea of a future where everyone can be mature and happy.
Yet it's interesting to note that in order to give us this compelling adventure story, he has to return to a more traditional setting. Thoughtful science fiction readers will appreciate the cultural comparisons, and fans of big ideas and action will also be rewarded.
The Culture's greatest game player travels to the Empire of Azad to participate in a complex competition that could settle the fates of two civilizations. Theauthor of Consider Phlebas vividlyportrays an empire ruled by arcane conventions and sophisticated brutality in an ambitious novel of gamesmanship and intrigue.
Supple prose and subtle manipulations of plot produce a thought-provoking story which is highly recommended. See all Editorial Reviews. Product details File Size: Orbit November 13, Publication Date: December 1, Sold by: Hachette Book Group Language: English ASIN: Enabled X-Ray: Book Series. Is this feature helpful? Thank you for your feedback.
Share your thoughts with other customers. Write a customer review. Customer images. See all customer images. Read reviews that mention player of games iain banks science fiction consider phlebas culture series special circumstances culture novel use of weapons space opera well written empire of azad jernau morat morat gurgeh even though ian banks highly recommend player of game game of azad great story good read.
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Please try again later. Paperback Verified Purchase. Ahoy there mateys! Several years ago, I was lamenting that there were no standalones that were somehow intertwined in one universe or world.
Me brain is usually a sieve and lots of time in-between books in trilogies and such means that I lose details and sometimes have to start the series over. I wanted the effect of extreme world building with a tied-up story in each book.
And sci-fi to boot. Have read it twice now and loved it even more the second time. I loved this book and the world Banks has set up so very much. The game player in this book is named Jernau Morat Gurgeh. He is considered one of the best game players in the galaxy. What I found fascinating about this novel is that the tone is extremely different from the other Culture novel that I read.
That one was full of action and multiple settings and a dare-devil protagonist. In this one, Gurgeh is a thinker and philosopher of games. He likes his routine and current lifestyle. He is an unwilling game participant at first but becomes engrossed as he gets more and more involved in the life and game of Azad.
Yet the background of the Culture makes this book as compelling as the first novel in spite or maybe because of these differences. I am not a huge game theory fan so the game itself did not always have me focus.
But what certainly did were the politics and interactions of the characters. I loved Gurgeh and his attitude of almost nonchalance towards everyone else. The game is the only thing for him. I also loved his robot friend, Chamlis, who is crazy old and lovable for a machine. He spends his free time bird watching and the remainder of the time trying to keep Gurgeh from making political and social blunders. He also has to hide what he is and he made me laugh with his complaints.
I love the spaceship, Limiting Factor. Basically all the machines in this novel have fantastic and distinct personalities. There is no major way to explain the plot any further due to its complexity.
This book was a fast read and I think the writing is superb. Needless to say I recommend the two culture novels I have read so far and I certainly shall be reading more in the series. Apparently there are 10 books in total. Only 8 to go. But I shall take me time with them to savor the Culture flavor.
Side note: Apparently Mr. Banks passed away in from cancer. Cancer sucks. But I am grateful he left behind a whole world for me to explore.
Kindle Edition Verified Purchase. About six months ago I decided to finally dip my toes into the big pond that is "The Culture," a series of ten books set in a vast galactic civilization.
I started with Banks' first book in the series, "Consider Phlebas" - an entertaining if somewhat improbable adventure in which the main character is actually an enemy of The Culture. While I enjoyed that book, I never really got a very thorough understanding of what the Culture itself was all about, who they were, how they were structured, or reasons behind the war in which they were engaged.
After a short interval to reflect, I've now read the second book in the series: I now have a much better understanding and appreciation for the complexity and scale of his vision. Indeed, I can now grasp some of the actions taken by various characters in "Consider Phlebas" and the story makes better sense to me in reflection.
While the first book had autonomous "Minds" and petulant "Drones," they all seemed fanciful and somewhat nonsensical.
Now I more clearly understand their actions and motives. As for the actual story, "Player Of Games" is a tightly structured examination of one individual, the ultimate strategist and grand wizard of gaming in the galaxy. This is his story as he is inserted into a barbaric and backward empire whose social structures, religions and politics all center around a complex series of games or one large game from which all wealth, privilege and power is derived.
Is he there as an ambassador, a subversive spy for The Culture, or just to play the game? Even he doesn't know for sure. The characters are great, the story is complex yet very fast paced and highly entertaining.