Carcosa - Warning: For Adults Only! Contains explicit DriveThruRPG: Your One -Stop Shop for the Best in RPG PDF Files! The Largest RPG. In case of Geoffrey McKinney's Carcosa, whose original edition was self- published in .. soundofheaven.info soundofheaven.info (It's so close to a total conversion of LotFP that it's hard to know which).
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ISBN (PDF). Carcosa Lamentations of the Flame Princess soundofheaven.info Carcosa is not Tolkien, high fantasy, or mainstream fantasy. Carcosa is not Tolkien, high fantasy, or mainstream fantasy. It is equal parts horror, science-fiction, and swords & sorcery. It is H. P. Lovecraft's At the Mountains. Warning: For Adults Only! Contains explicit descriptions and illustrations of vile black magic and violence. 3rd LotFP Printing with Embossed Cover!.
It was a very specific product that appealed to a very specific audience: Sign in to get custom notifications of new products! Get the newsletter. Ed Dove February 18, at 5: If the local teacher or healer got possessed, you'd definitely be moved to react.
Recent History. Product Information. Copy Link Tweet This. Geoffrey McKinney.
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It showed me that it didn't take much work to replace the bland, boring, "traditional" RPG fantasy setting and replace it with something weird and wonderful. I desperately want to purchase the hardcover version of this book.
However, with shipping costs figured in, it's just a little out of my price range at this time. I'm only a poor , underpaid, corporate grunt. Therefore, I'm reviewing the. For the uninitiated, Carcosa was originally a fictional city created by Ambrose Bierce, later expanded upon by Robert Chambers, and eventually incorporated into H.
Lovecraft's Cthulhu Mythos.
In McKinney's version, Carcosa is a planet located somewhere in the Hyades star cluster. The setting is an amalgam of Lovecraft, Howard, and Burroughs, as primitive--and multi-colored--humanoids struggle to live, thrive, and survive on a hostile world surrounded by dark sorcery, powerful alien technology, and creatures from beyond the veil of space and time.
McKinney does not bog down the reader with reams and reams of flavor text, giving the GM just enough background story to get started and make Carcosa their own.
The first portion of the book is dedicated to setting-specific rules. Humans are the only race available.
However, they come in a myriad of skin colors from candy-apple red to transparent with only the bones showing beneath! The only two classes available to the player character are the traditional Fighter and a new class: The Sorcerer. Sorcerers operate just like a Fighter, but has the capability of casting blasphemous rituals more on those later.
One of the more unique rules in Carcosa is how character hit points are determined.
Under these rules, hit points are not generated on creation and the hit dice used are not "fixed" per class. Instead, at the start of combat, all characters and monsters not only roll to find out what their hit points will be that round, but they all must determine what type of hit dice they'll be using. Therefore, in one combat it's possible for a player to need to roll d12s to determine hit dice in one encounter, but blow their roll and have to roll d4s the next.
These rules throw a bit of randomness into the game where the party has to wonder if it's really worth fighting that swarm of monsters or band of tribesmen or try a more diplomatic approach. Now we get to the part of the book that caused all the ruckus the first time around: Sorcerous Rituals.
Forget the usual Vancian magic you find in most fantasy games, the rituals found in Carcosa are designed to conjure, torment, bind, imprison, or banish the various monstrous deities found in the setting.