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TwoMorrows Publishing FREE BrickJournal 10 PDF - March/April - 84 pages This is a FREE FULL PDF version of Brick Journal Just add it to your. BrickJournal • Issue 6, Volume 1 • Fall/Winter Figure 3 – Depth of Field: Note the difference in these two images of the same vignette. In the photo on the . Home · Exclusives · AFOL Gifts · Issues · About · Calendar · LEGO Set Info: Toy Fair · Contact Us · Journal Shop · The Greatest Battles Built Since
Anyway, I would like it to be a little larger in size. Not only that, I even made a couple of second attempts at illustrating the same set Blacktron Alienator, for example. Some teams do this in such a way that it only takes the push of a button on the controller to start the next program, although this also has drawbacks if you want to retry a mission or modify your strategy due to some circumstantial factor. The piece that goes up to try to touch the bell is a Technic Pin Connector Round moving through a rigid Hose. I was happy that it handled its immense weight without serious problems, and that the suspension, especially the front one, remained stable and functional under such weight, even when negotiating difficult obstacles.
So, this year at Brickworld, we debuted a new collaboration. It has the ability to be very tall. It is a collaboration. And, as display space is busier than ever with incredible MOCs, it has a small footprint on the tables. This is how the collaborative sky scraper was born. The idea of the collaborative sky scraper is to allow someone without a lot of space in their luggage or a lot of money to spend on parts to create something, almost anything, encase it in the defined building perimeter design and put it in the stack of modules to be part of something bigger.
Some people will criticize the design for its simplistic exterior design and for the fact that it does not include a stairwell or elevator. The design of the basic module was very intentional to allow maximum visibility and to allow the builders to focus on the intricate interior details instead of spending money on the exterior design parts. Our belief is that it is more engaging and more fun to have to look into the building for the details, instead of just seeing something neat from across the room.
A seek and find could easily be added for any collaboration of this nature to engage people even further. At Brickworld this year, there were a total of 25 modules for the debut of the sky scraper.
As you can see in the picture, a couple of modules deviated from the basic exterior design to allow for a taller interior space. We considered the 2 and 3 high modules acceptable deviations that added some character to the exterior while not violating the basic premise of the collaboration a stackable building.
One of the Brickworld attendees made provisions in his city layout for two towers to be stacked, thus making the sky scraper collaboration part of something even bigger.
Then, we added a wireless camera to the window washer platform facing into the building so that a video feed to a nearby monitor would show the interior designs. Finally, on site at Brickworld, once we had the start of two towers, a walking bridge was added between the towers. Overall, this was a very fun collaboration with a great initial turnout. Who knows, maybe next year we will have sky scraper city!!
Meanwhile, build a few modules for your events and have fun with it. Miniland Building: But let us begin the construction of this prototype. The base of the head, i. You may prefer a 1x1 round plate. The chin is drawn with a jumper plate 1 single centered stud on a 1x2 plate which centers a 2x2 plate. The use of 1x2 plates in different colors differentiates the face from the hair. Finally, the last 2x2 plate forms the top of the skull. The resulting geometry is very angular, a geometric effect hardly softened by the presence of the studs on the top - one reason you may prefer conventional plates against the smooth plates tiles.
We have first to say a word about the colors to use.
For items that represent the skin as the face but also hands, which must be flesh-colored, the best effect is obtained with the brown for black people and tan color for white people. You can also use respectively black or gray and white or yellow, but with less convincing results.
For the hair, the choice of color is even wider, and it is possible to achieve shades from blond to black and shades of gray for the elderly. Some common colors are illustrated here but you can use any color as long as parts are available sand and dark red, medium orange Beards and Hairstyles From the basic design of the head, you can create bearded or bald heads by changing the colour of a few parts.
For the beard, you have to change the chin color from flesh to hair color. To get a bald head, we swap the hair color of the top of the head to flesh color. None of the parts are modified, only the colors are chosen differently.
How would you make a character at the same time bald and bearded? It is possible to enhance the design, for instance in making use of tiles and jumper plates. As demonstrated below, you can represent at least 4 different stages in the process of losing hair. You can also notice how much the use of rounded parts or parts with clips or rings, featuring curved geometries, makes the whole design less blocky and smoother.
The plate 1x1 modified with clip ring is a part which is heavily used to recreate hairstyle effects, for instance a rockabilly fringe. An unusual build makes the back of the head bigger and less blocky. This effect is made possible thanks to the Erling brick. This is the source for a serie of new long hair hairstyles, some examples being illustrated here.
Other builds make this kind of arrangement possible. The first makes use of Technic bricks. Those bricks have a hole on the side and the size is compatible with studs. It is a stud-to-hole build which is inverted it makes apparent the underside of the parts compared to the classic stud-to-tube build.
We make use here of the smallest Technic bricks 1x1 and 1x2 that you find not only in Technic sets but also in various LEGO sets. In the following examples, a 1x1 round plate creates a necessary shift to avoid overlap side effects while featuring hair ties. Unlike the previously described Erling build, this one does not feature undesired shift.
This way you can create pigtails, buns of various sizes and ponytails. Without any advanced building technique, the massive use of modified plates, such the plate with clip, the plate with offset and hinge plates are sources for original designs: The most common today is the cap. The key element of the cap is the visor.
The simplest solution is to use a 2x3 plate and a round 2x2 plate to simulate the indentation of the head. You can also use tiles or even shorten the visor with a 1x2 plate with rail. This solution also allows, with a wise choice of color to simulate a fringe instead of a visor cap see the girl with a ponytail. It is important to contrast the color of the hat to the hair and preferably to flesh color. Later we will see other examples demonstrating the importance of contrasting the colors of elements representing different body parts.
If you need to represent a child, you may prefer a version of a cap with the visor raised using a 1x2 panel. More simply, young people and bad boys will wear a reverse cap like in real life. Panel 1x2. One part is particularly well suited to recreate a cap with the visor: Indeed, in addition to its dimensions, it has a rounded edge.
It provides a wide range of solutions. Plate 3x2 with hole. The elegant ladies will make use of the 4x4 dish inverted as wide brim hats in combination with smaller round parts. Other types of hats can be recreated using the possibilities offered by the halfstud shift of the jumper plate. This design is inspired by an original build by Iain Heath previously featured at www. Display Background Block With this block you can display a background on the screen choosing from among the 20 backgrounds available in the WeDo software.
We need to make the time between background changes longer to be able to see them. And what if we want to see all 20 backgrounds? You will observe there is a Display Background block connected to the Display Input block. This means that the background displayed on the screen will correspond to the number shown. Display Block With this block we can use the number that is shown on the screen to make more complex programs.
Our first example will simplify the program that shows the 20 backgrounds. The corresponding program is as follows:. The background will be shown for one second before changing to the next one.
The number 1 is added to the value shown on the screen, so if we start with 1, now the number is 2 and the sequence is started again.
To understand the program we will analyse each action step by step. The program is divided into two parts. The first is executed only once and the second part is everything inside the Repeat block.
Part 1. Now that the number is 2, the second background image is shown during 1 second and again the number is incremented. This is repeated 20 times, until all 20 backgrounds available in the WeDo software have been shown. Start on Key Press Block Until now, in order to start a program we always clicked on the start block. Well, now we can also start a program using a keyboard key, thanks to the Start on Key Press block.
The number 1 will appear on the screen. This serves to indicate at what background number we will start. If you want to change the key that appears in the block all you need to do is place the cursor over the block until it turns into a T:.
Arrow Up. You will see how the image changes to reflect the chosen key. In the following part we will have a look at the use of the Message Blocks in order to change the linearity of the program. On the website notjustbricks. One step closer to world domination, one brick at a time! In the previous issues we described how the WeDo software works and the basics operations with the open source Scratch software, the free platform.
Since we only exposed the tip of the iceberg with Scratch last time, we will explain how to program the Amazing Mechanism robots included with the WeDo software and how to do it in Scratch. This will cover the first three out of twelve designs: The basic program consists just of turning on the motor.
Although simple enough, there are. For the programming, the level of complexity increases for this one. We could use the previous code since we just need to activate the motor, but we need to turn it off as well. What about adding a sound to let us know it is moving? What about using a sensor to stop the motor? In WeDo software, in addition to the start and the motor block we need blocks for sound, wait time, for the sensor and to stop the motor.
So the idea is that after the motor starts moving, it will play a sound and wait until we lift the handle to turn off the motor. The last part is done with the proximity sensor. The proximity sensor is used to detect when handle is far from the surface. Once built and programmed, the birds can rotate in different ways and music can be programmed for dancing as well. Users will discover by playing what happens when the pulleys and rubber band are changed. They will learn experimenting while changing pieces and observing the effect; how fast or into what direction it rotates.
They will explore what happens if the pulleys are of different sizes or if the belt is placed in a different way. A simple program keeps students focused on what happens when you change the pulleys or place the yellow rubber band in a different position.
This is the combination used in the WeDo software. The Scratch code differs slightly. This is found under the Sound menu. On the working area choose the Sounds tab to import a new sound. You have to navigate to the folder named Effects to find the Rattle sound, but you are free to choose from the huge variety. To program the sensor to stop the motor is a bit tricky: The code is shown below. The second design to investigate is the Smart Spinner.
This is a spinning top to be programmed with several clever options. The main objective of this model is to observe the spinning behavior when using different sizes of gears. The Drumming Monkey basic programming is quite simple; it is fairly similar to the first one.
This creation uses the monkey arms as levers to hit the drums. You need to get creative for a nice set of drums. Usually a couple of paper or plastic cups produce the best sound.
You need to play with the cams the grey ovals positions to get a rhythmic percussion. The basic program also consists of turning on the motor. The experiments are related to the change of positions of the cams. The code for the WeDo software is presented below. Stay tuned for the advanced programming of these creations. You can find more information, and building and programming instructions for the designs presented here and many more at: Cranes, service trucks and construction vehicles in general show how efficiently one can control many movements using a single motor.
Both approaches have some disadvantages; using gearboxes is clever and efficient, but usually requires direct manual control of the gear levers, making a model impossible to fully control remotely. This does not pose a problem when using a separate motor and an independent remote channel for each function, but that is also complex, large, heavy, and often requires a lot of parts that may not be the cheapest.
Going separate ways The underlying idea of this method is to split the movements of the motor on two separate axles. One is used to deliver the drive rotation which eventually does the desired work , whereas the other switches the drive among multiple outputs.
It is possible to simply split rotational directions with LEGO Technic using a twin ratchet and a standard differential, as shown on the picture. The motor drives a differential master gear, while the differential outputs are equipped with ratchets, each in opposite direction to the other. This simple system is reliable, relatively small, easy to build with standard parts and able to withstand significant loads.
If having two separate outputs for two functions is all you need, this little mechanism will do just fine. One driver, many followers There are many designs for such distribution gearboxes. Many of them are based around the idea of an axle sliding lengthwise and meshing with different gears placed around it as it moves, and this is the very approach shown in the example in the photo.
Of course, it can be easily expanded to include any number of outputs. However, for this or any other distribution gearbox design to be suitable for our purpose, it needs to be controlled using just one axle, which will in practice rotate in only one direction.
This may require some fine adjustments, but thanks to the many beam lengths and cranks available today, it is usually no problem. For example, if a distribution gearbox has four outputs, the control crank will, as it rotates, shift the outputs continuously in the order Obviously, it takes correct timing to set the gearbox to a desired output, but if there is sufficient gearing down worm gears are especially useful for this purpose , it is relatively easy to do so.
Almost any kind of gearbox or transmission which can be controlled with a linear or rotational motion can be adapted to switch outputs through an axle rotating in one direction only. How far can one go? However, there are some limitations one needs to be aware of before committing to using one in a model.
Obviously, it is impossible to use more than one output function at once. One more thing worth keeping in mind is that, when an output axle is disengaged, most distribution gearboxes will not lock it, and possibly let the component they are controlling move freely.
This can be solved by using worm gears that lock a receiver gear regardless, at the expense of speed of operation.
See the pictured systems in action at www. A simple sequential distribution gearbox with five outputs. It is entirely controlled with one axle turning in one direction. A combined system using one direction of the motor to switch among outputs, and the other direction to drive the selected output. Controlling multiple functions in a nutshell - The basic idea is to split the directions of motor rotation to two separate axles, using twin ratchets and a differential, and use one axle to choose the output, the other one to provide drive for the chosen output.
In this edition 95 teams from 42 different countries from the five continents with a total of over boys and girls from very different social and cultural backgrounds, in addition to more than volunteers from 15 countries. On this occasion I participated as technical judge, which has given me the opportunity to know the teams a little better than when I am referee, talking with them and appreciating the passion and creativity their projects reflect.
After the information session on Thursday and during Friday and Saturday, the teams showed us their robots, explained the strategies they use on the competition table and told us about how they developed the creative process. The desire and effort to make the boys and girls enjoy this unforgettable experience helped people who had only just met to work together as a team as if they had been doing so for a long time already.
The Robotics Competition The most spectacular part of the FLL is the robotics competition in which the teams face a series of challenges in which the robot needs to complete a number of missions autonomously in order to score.
This year the central theme of the FLL was focused on the negative consequences that different natural phenomena can generate for people and things. This was reflected in the 17 missions on the table, each of which is associated with different natural phenomena like tsunamis, floods and storms. The FLL has the same challenges as investigative and industrial robotics: In this area the solutions are very different and interesting.
The number of complements varies, but on average each team more than three.
On the other hand, few teams are capable of solving all the missions in the two and a half minutes they get, so with the aim to score the highest amount of points they need to combine robot design, programming and strategy. The 95 teams proposed many different solutions, both in hardware and in programming.
I have selected a few of them for this article, conscious of the fact that there were many more that would have deserved a mention. If they touch the robot outside they are penalised. The teams try to find solutions so the time during which the robot is in the base is as short as possible, which can be achieved with accessories that are easy to attach and remove and by reducing the time needed to change the program.
In general, when a robot comes back to base, it stops and a new program is started. Some teams do this in such a way that it only takes the push of a button on the controller to start the next program, although this also has drawbacks if you want to retry a mission or modify your strategy due to some circumstantial factor. The mechanical design is evaluated on three points: Team Toyminators USA came third in this ranking and it developed a number of solutions I will mention below.
Most teams develop a base with wheels or treads that allows the robot to maneuver the table and a set of accessories, and most, if not all, feature differential drive. Team Toyminators chose a different solution: For the missions the robot had different interchangeable bases with their corresponding wheels or tracks. In addition, they used colour coding with the colour sensor so the robot knew what accessory was attached at each time.
The parts were fixed using gravity and each accessory had a part that went in front of the colour sensor. The main program read the colour and showed the name of the corresponding accessory on the screen, so at the push of the button the right program was started which was a MyBlock. This meant there was a single program with a context menu that changed depending on the accessory or rather the base that was attached.
In this way they could execute the missions in any order and repeat them if necessary and. The following image shows the robot with one of its bases, in this case with a red panel in front of the colour sensor.
Overcoming obstacles A challenge in which the most diverse solutions could be seen was the obstacle challenge. The robot had to move over the table, overcoming obstacles that represented rivers, vegetation and rubble to get to the safe zone the location of the robot in the next image. Solutions included robots with treads, with 4 wheels all the same or different sizes , with two or even one wheel.
On the right side there was an area that was free of obstacles which, for example, allowed team Bideluze LS from FLL Spain to complete the challenge with a robot using a single motor connected to a wheel and the controller in vertical position, crossing the corridor quickly to the safe zone. Conventional rigid robots with four wheels had a lot of problems overcoming the obstacles, so different ideas needed to be developed.
A robot normally needs at least three points of support, with it centre of gravity within the area described by those three points. After trying different solutions, the German team sAPG-Tigers decided that, if you need to traverse a narrow corridor in which you can lose your balance, one way to make sure you stay balanced is by hanging on to the wall, so they built a robot with a mechanism that deploys when it reaches the obstacles, providing an additional support for the robot.
Deploying the mechanism changes the position of a valve so a pneumatic cylinder adjust the support to the width of the wall.
In order to better understand the idea it is worth to watch the video of the mission see the playlist mentioned at the end of this article. The Champion: Mechatronics Ants Those who were in the main hall of Baluarte during the third round could witness two and a half minutes of magic on the competition table: There were those who asked themselves how it was possible to obtain such a result at this level, and I think I am not wrong when I say that this was the result of the passion, dedication and knowledge accumulated over the years.
Not only did they win the competition on the table, they were the overall winners of the championship, something that can only be achieved with an excellent robot design, scientific project and demonstration of the values associated with the FLL.
The new challenge The new challenge will be made public shortly, on the 26th of August, but we already know the theme it will centre around: FLL World Class, the future of learning. The participants will have the opportunity to tell the adults how they need and want to learn.
A very interesting challenge for those of us who are passionate about learning. Links The final reports, pictures, videos, etc. The playlist http: The Collectors Fair of Mungia was held on April, 26th and 27th.
This year was the twelfth edition, organized by the Bitxikiak association www. Thanks to the work of the participants, many of whom were veterans of previous editions,Our dioramas and displays are bigger and more detailed every year, there were less sets and more MOCs, and there was no room for anything else.
We gathered a nice quantity of dioramas and constructions, to occupy all the available space. Several thousand visitors were able to see the exhibition, and once again we got a lot of compliments, as they were able to see the evolution both in quality and quantity of the constructions shown over the years. This was the last edition to be held in this facility, because the building we were located at is going to be demolished in order to build a new one.
From to this last edition there has always been a LEGO exhibition in the Mungia Collectors Fair, and we hope this will continue in the future. We want to thank the organization, Bitxikiak Association, for the outstanding treatment we were given. In the first part, as an introduction, he talks about inspiration and gives us tips on textures, colors, scales, In the second part, he talks about some of the most recurrent themes in building MOCs.
Some geniuses with parts many have already been featured in this magazine help Jordan explain his creative process in the areas that have given them greater fame, like Katie Walker, Iain Heath and Tyler Clites, to give some examples. Veterans in building will find a different way to see their hobby, as they will see it through the eyes of other creators.
And seeing something we know from other angles is always positive. New techniques, new ideas, new inspiration. Keep in mind that in no case this is an in depth guide for each theme, as an entire book could be written about most of them. The newcomers to this world will find it a good source of tips, tricks and models to find inspiration in. Can a beginner take full advantage of the book or is a certain level as a builder needed?
This was a question the folks at No Starch Press and I mulled over when we first started discussing the possibilities for this book over two years ago. We were very careful not to make a textbook! This is, without a doubt, an original book in its theme, fun and with lots of useful information. Definitely a great book for inspiration at all levels. Now a brief interview with the author, Jordan Schwartz on his book.
How did the idea for the book come about? The fact that these other books give instructions for specific models is not a flaw; on the contrary, learning techniques by physically performing them is a great way to develop building skills. In fact, this book offers some instructional information too!
There are infinite ways to build any one thing, and you should build what you want to build, how you want to build it, not just how instructions may say you should!
In your opinion, which is the main difference between this book and other idea books? I think the book is a nice balance between simple ideas and advanced ones. What do you think of the many books on the LEGO world that are emerging in recent years?
I love the diversity of LEGO books that have been coming out over the past few years. Are you considering the possibility of a continuation to this book? The book also ends by discussing a few of the most important facets of the online LEGO community, including how to photograph your models, the best.
Very shortly after the set was launched the first books about the set surfaced, but on the whole they were of relatively little interest. Writing a good book that is well edited simply takes time.
So is this just a rehash and update of the existing book? That book was well written and easy to use and included instructions for such successful robots as the Snatcher, which we were proud to adapt for the World Mobile Congress in Barcelona as described in HBM This great starting point has proven valuable, but not the sole reason why this new book is once again a solid starting point for anyone who wants to make the most of his EV3 set.
While the structure of the book is largely the same as its predecessor, Laurens has rewritten most of the contents and developed a number of new models that can be built with the EV3 inventory. The sections explaining mechanical functions and programming have not only been adapted to the new technology, but improved and expanded. Additionally, the book is presented in full colour, with high quality images and building instructions, making it so much easier on the eyes and a delight to read. So which book should you get?
There are strong parallels between the two books, as they both use a very similar approach and have strong technical foundations.
In the end it is a question of style and maybe colour. Thanks to No Starch Press for the book and graphic material. Jetro Pictures: There are opinions in favour and against licensed sets — the licence adds to the cost, but also allows the representation of certain themes that many love and collect.
But what about a licence for technic set? Take that one step further and you are looking for vehicles and machinery that are as close to their originals as possible. In this sense the Volvo license is an intelligent step for both companies and a good way of providing the much sought after authenticity to the fans. It has to look just right, imitating shapes and mimicking functions as faithfully as possible. Add to that the fact that there is a stronger and stronger demand for fully motorised and remote controllable models.
Enter the Remote Controlled Volvo. Volvo what? I have left the second part of the name out on purpose, because that is where this set goes the extra mile. A technic set is supposed to come with a B-model, an alternative that can be built with the same parts. This set actually represents two authentic vehicles that can be built with the same inventory: Authenticity is a complicated concept: Authenticity has its limits.
It needs to be balanced with playability and so the servo solution is an acceptable one. A curious fact about this set is that it includes four motors, one of each of the current Power Functions line-up excepting the e-motor which has only been used in an Eduction set , M, L, XL and Servo, which are connected to two IR-Receivers V1 if anyone is wondering and controlled with two remote controls.
But authenticity can be ensured in different ways. The general line of the model is so close to its big brother that when you place one next to the other in the appropriate scale, as shown in the back of the single! Another way to make a set authentic is by including special parts or colours. The uses only pre-existing parts, but the engine blocks come in green, making the engine stand out inside the model.
The IR-Receivers have been placed very skilfully and go virtually unnoticed, despite the colour coding used to identify which motor needs to be connected to which port.
Even so, I hope the pictures in this review will whet your appetite. There is still a second model that can be made with the same parts. Rather than using the same chassis with a different upper structure or with a new add-on, this time the B-model is a completely different vehicle that needs to be built starting from scratch.
Building instructions need to be downloaded from LEGO. They were never meant to be available as print copies and still all the warnings and information on pages 2 and 3 is completely illegible and the rendering quality of the building steps poor though workable. The model features a number of similarities with the main model — something that can only be expected as some of the important elements like the portal axles and tyres and techniques servo motor are common to both models.
Some outstanding details include the placement of the battery box in the front of the vehicle, under the engine and the XL drive motor. For the Classic Space fans, has been the best in recent years, correction, the only of recent years, which we have smiled again. If until now our devotion to the gray, blue and trans yellow survived on old dusty sets and Neo-Classic Space MOCs, this year we have had not one but two joys. Although it includes new parts and techniques, it can not deny its origins.
When I received the set I have to say that even my wife noticed it was a special one. And the fact that I began to build it. The Exo Suit has suffered many cosmetic changes, but the essence, in my opinion, is still intact. Everything regarding the set box, manual, etc is similar to other LEGO Ideas models, although it is noted that the media campaign that has surrounded it has been greater than before, including promotional photos and videos of fantastic quality.
The instructions book includes the beginning of a story based on the set, which made many of us have hope in a new Classic Space theme. The presence of the wonderful green minifigs also fed those expectations.
The final model is very, very good with a very high playability and an awesome aesthetic design. The turtle robot and the minifigs in the new green color are the best complement to the Exo Suit. Unfortunately the only conclusion I could draw on this set is that the only thing better than having one is to have two Dark times are coming for my budget.
What a great expansion! If we have to wait another 5 years for a third ride of the same quality, tell me where to sign. Speculation grew fast, trying to imagine how this new ride could be. When finally we could see it, the praise was widespread, and that was because behind this new set, is none other than our favorite designer Jamie Berard. The model is really complete as it has a main attraction and several accessory ones, featuring a whole exhibition area as well as vehicles to transport all them from one place to another.
Another highlight is the amount of minifigures that come with the model: Model building The building process is divided into 3 steps, each with its instruction booklet. There is also a sticker sheet. Without it the model would be rather poor. In the first step I built the small truck and the small attractions.
In the second, the big truck and trailer, which will house the main attraction, which is built in the third step. To start, I assembled 11 of the 12 minifigures. A promising start.
As expected, the variety of minifigures is notable: Also the colors are very bright and give us clues about how striking the model will be. Next, the construction of the truck transporting small attractions begins. The truck is 6 studs wide and 20 long. With the Unimog type wheels, it is quite high compared to the minifig scale trucks we are used to.
The cabin is quite elaborate, but I miss the mirrors. In the back there is a great platform where you place the attractions that are built next. The first is the high striker attraction. The one where you have to hit it with a hammer to make the bell ring. The attraction is quite high and it really works! The piece that goes up to try to touch the bell is a Technic Pin Connector Round moving through a rigid Hose. The mechanism works through a small cam.
The fun of this part are the hammers. One large size compared to a minifig, but it really is the small one. The other is a giant hammer. It seems the typical hammer from the cartoons. With the largest one you can get to the bell The next attraction is the water tank. It is a tank with a seat and a target.
If the ball hits the target, the minifigure placed in the seat falls into the water tank and the player wins. The color scheme is lime, blue and trans-clear blue. Using a small number of Technic parts to build a cam, the mechanism works fine. On the rear side, two doors allow the minifig It is a girl with wetsuit to leave the tank and come back again to sit on the seat. The attraction also has a table to store the balls. The last element to be built in this first phase is the box office where tickets for the attractions are sold.
It is red and white. At the front there is a sticker with the price of a ride and a sign. Inside the box office there is a cash register and a drawer for tickets and money. The neon sign can be folded and leave the locker closed. After building the first phase, you can try to put all attractions on the truck. At this point I begin to understand why the truck is so high. Inside the chassis you can introduce the high striker. It is very high and you can not bend it, so the designers have managed to find a unique place to put it.
The water tank and the box office are placed on the platform of the truck, and all the other accessories are stored inside the tank or the box office. The truck and trailer are the next things to build. Before this, the last of the minifigures takes action, the truck driver. I was pleasantly surprised that an entire instruction booklet is dedicated to the truck, without the attraction. It is 8 studs wide and has a bed, TV, doors made with bricks, mirrors, windshield wipers, air conditioning, lots of lights and bulbs On the roof of the car 2 stickers show the name of the attraction: The trailer is another fairly detailed element, which is the basis of attraction.
The most important part of its structure are the gears that allow the attraction and its seats to turn around. At the front there are stairs that allow access to the attraction and are bendable when they travel from one city to another.
Finally something necessary that lets you enjoy the set. A box with a crank, gears and a shaft to connect to the attraction and rotate it. The fences that protect the attraction when it works, are the prelude to the party. It is a long fence made in 2 symmetrical elements and Glow-in-the-dark parts. At this stage there are many interesting construction techniques which will help to have ideas for future attractions any AFOL wants to design. At the beginning the model is fragile. There are many elements to be combined: When the building process progresses all those fragile parts become stronger.
In my opinion the complexity of the model is to combine size and function at the same time. I am fascinated by how the designers have managed to square the circle: Although the instruction booklet is thick, there are many repetitive steps in different colors blue, yellow and red.
With a little observation, you can skip 3 equal steps and make them directly in 3 colors. The attraction has 3 rows of 4 seats that rotate. Each seat has its protection bar for the minifig, to avoid throwing anyone off when it works. The seats are built to also be folded when transporting the attraction, it is as compact as possible.
The decoration of the attraction is at the same level of detail as the other elements. Each of the arms has lights according to its color, and, to give it a festive touch, there are some Round Tile 1 x 1 Glow-in-the-dark. At the top there are decorative arms forming a small dome when folded. They also have lights and pieces Glow-in-the-dark. Once finished, the attraction connects to the trailer by linking the axle and the crank case There is one last step to take: When transporting the attraction, the fences are placed in the rear of the trailer.
When the rides are mounted, the cages are kept above the small truck. Conclusions We have the funfair built and the main attraction is running.
It is very beautiful and attractive to the eyes. But there is a problem Even that was taken into account by the designers. The engine is hidden under the trailer, and the battery box is placed behind the cab when the attraction is transported as is the case with the handle.
What else could you ask for? The building process is very entertaining and it has interesting construction techniques. I would like to highlight the large number and variety of. The trucks are not simple accessories for transport. They are at the same level of the rest of the set and they are as fun and interesting to build as the attractions are. Since it was decided that the stickers could not be placed in 2 or more parts, I have become more tolerant with them and I do not care so much about not applying them, taking also into account that we need them to highlight the model.
Do not miss the opportunity: The fair is in town! So when this set was released, I immediately set my sights on it. The set has three main elements: The first thing you build is the Sentinel. Maybe a larger size would be more in keeping with the Sentinel of the comics, but still its design is successful and allows great playability.
Practically the same can be said about the Blackbird jet. Its design is attractive and it is also very playable. You can place four minifigs inside and it includes a box with tools. Anyway, I would like it to be a little larger in size. The minifigs are built along the Sentinel and Blackbird jet. The character selection is very good.
Besides Wolverine, we have Storm, Cyclops and Magneto. Magneto comes equipped with helmet and hair and Wolverine also has hair and a hood. A fantastic assortment of minifigs, the Sentinel, and the Blackbird jet, promise hours and hours of play. And if you are only interested in the parts and minifigs, the set includes interesting parts in unusual colors.
AT-AT Set number: This summer , there will be a new series of Star Wars sets, many of them of the original trilogy. One of these sets is the AT-AT, that includes the mighty Imperial war machine used by the Empire to crush the rebel forces on the planet Hoth.
It is a big set with more than pieces, and as a big Star Wars fan I really wanted to have this set. So, I can. The appearance of the box is very interesting with awesome box art. The box includes a poster with all the Star Wars minifigs of this summer on one side and a scene of the battle of Hoth on the other side. The building process was very interesting.
The set comes with many technic parts that are used to build the framework of the AT-AT body, and the connections with the rest of the parts of the AT-AT: Everything was placed for some reason, and there were no problems to attach and fix all the elements. It was very interesting to see how all the parts of the framework worked and the way they were placed in the framework.
It was like a modular design. This is a great advantage, as you can build every part of the body separately, so it is a much easier task. The spring shooter bricks under the head work very well, so you have to be carefully not to lose the arrow bars. There is a trapdoor in the lower part of the body to download the troops, and that is the only feature in the framework.
The rest is full of attachment points to add the legs and the armour plates. Most of the technic pieces are used to build this part. The next step was to build the 4 legs, a very simple task. The model is very high, but it is very important that those legs make the model very stable. The legs are articulated in several points, so you can place de AT-AT in many poses.
I liked this, because at first I was not sure if the unfinished model could withstand the entire building process without falling apart. The next step was to build and place the armour plates covering the framework. The two sides of the body can be opened, so you can access to the interior and play with the minifigures in the interior. The body has some nice details, but there are some chromatic issues, as blue and tan parts can be seen from the outside.
The final step was to build the head. The head is built with a lot of small parts with many elements to attach the sides, but very little room inside. It was a big head with small interior area, so there is no room for controls or other elements, just a simple panel and tiles to sit the minifigs on. The building process is fun and the final result is worth the effort. In this set there are no stickers, as all the decorated bricks are printed.
Once the model is finished, you can see there is a strange detail on the model. The body seems too small for the size of the head and legs. I realized that a bigger size would need more parts, and that would increase the cost, but a few more parts to make the body larger would make this model close to perfect.
The size problem is more visible in the front and rear of the body, that seems to be very narrow. Anyway, the model is really nice, with many features and very friendly to add modifications. Perhaps the worst part of the model is the head, it has a good size but I think the design for the head is too complicate for the outcome, with many attachment points to get that unnecessary angles for the sides of the head.
A more simple construction would allow more room inside the head, in order to sit 2 minifigs in a row, instead of one behind the other. But the structural design is very good, with two connecting points in the neck. This fact allows you to turn the neck and.
This set comes with five new minifigs. One of them is a General Veers minifig, with new printings. The most remarkable feature is the new print of his rank insignia. There is a new AT-AT driver minifig, with different colors and printings. The new snowtrooper commander comes with rank insignia, and a new mold for the helmet, which is not fixed to the backpack. The box comes also with two snowtroopers minifigs, both of them with new features like the snowtrooper commander: Both backpacks come with a new printed tile.
All the minifigs of this set are great, and a perfect addition to man the AT-AT. The design of the model is really nice, perfect to equip your imperial forces in order to defeat the rebel forces across the Galaxy.
The AT-AT is very stable and sturdy, the building process is very funny and instructive. There is a little flaw in the design with the proportions of the different parts of the body, I think the body seems too little when compared with the legs and the head, but the final model as a whole is beautiful. Moreover, there is a very interesting feature that adds extra value to this set: The modular attachment of the different parts of the AT-AT allows the builder to take each part and to build more details or new features without compromising the whole structure, and that can be many additional hours of fun.
You can also add many details to the interior, which is ready to get new seats or facilities for the crew. TIE Interceptor Set number: Star Destroyer Set number: This year there is a new theme related to Star Wars. It is called Microfighters and it consists of a bunch of small space ships built in a smaller scale than system, but bigger than the ones in the Mini or Planet series.
Each one of the sets contains an iconic vehicle or starship of the Star Wars saga. They have more less 90 parts and include one minifig, that can be sat on the vehicle as a pilot.
I am fan of the Star Wars Empire, so I cannot lose this opportunity to have the two starships related to the Empire in my personal collection.
The first one is a very well done incarnation of the starfighter, the construction is easy, and despite its small size it is designed with a lot of detail. The minifig is placed over the cabin, and the whole thing looks very nice. The minifig is, obviously, a TIE pilot. The other. So it is less detailed, but the final aspect is very close to the real model. The minifig has been placed over the main deck, in the middle of the ship, like a Formula 1 cockpit.
This time the chosen minifig is an imperial crewman in black disguise. These sets can be seen as very simple constructions, but in my opinion the idea is very good, with outstanding designs. The Microfighters theme is awesome. They are very cheap, and very easy to handle because their small size. They are perfect to play with everywhere. They can be put in many places, at home, at work place, etc. As a Star Wars fan, I cannot resist the idea to have such starships on my desk, and many people like them.
They are a must have for collectors as well. I think that they could add small identifying tiles or panels to these sets, like the ones included in Planet Series. They would be perfect for collectors. In short, I love them! Both sets are really nice, and very fun to build and play with, furthermore you can download a mobile application to play mini-battles with the ships of this theme.
Today we introduce a young artist who has drawn our attention because of his versatility when choosing the themes of his MOCs and for the variety of techniques he applies. Evan Bordessa HBM: When did you start posting your models online? I started posting my admittedly terrible models online in What is the last set you have purchased? I always tend to save my money for the ginormous garage sale lots that appear on weekends, but if memory recalls, the last set I bought was Super Soarer.
I try to stay away from any set themes actually, which in the long run has made me a better builder, I feel. Letting myself get stuck in a certain style and theme is just not something I want to do.
Not a doubt in my mind. Corner cheese slope. How many hours do you spend building with LEGO? When I first joined the community, and for a couple of years after, I spent an obscene amount of time building, up to five hours a day, more on weekends.
Do you draw or pre-designs before you start building? You build models at different scales, which is the more difficult for you to create at? Minifigure scale for sure. If you had to choose one among all your creations, which one would you choose and why?
What do you think about the use of non-official parts stickers, modified parts, non-LEGO elements Much cutting is involved.
To study how our great AFOL community is organized, how the different parts are related, what we give and what we seek; it may seem trivial, until you stop to think about it. There are other communities of fans of toys, games, sports, You just have to look at the number of websites, forums, communities, events, applications, programs, photographs, etc. There is no doubt that other studies, conclusions and even business decisions will arise from the study that they have conducted, but for now they are beyond our reach.
What seems clear is that we form an ecosystem, with all that entails, both good and bad. Can you explain in the simplest way possible what an ecosystem is in the businessworld YMA: First of all, thank you so much, Carlos, for initiating this discussion.
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