The BioShock Infinite Signature Series Guide is the official strategy guide for BioShock Infinite. It was published by BradyGames on March 26, , in two. Bioshock Infinite. Official Strategy Guides. Bioshock: The Collection Strategy Guide. BioShock: The Collection eGuide. $ Official Strategy. 1. BioShock 3 Infinite - Walkthrough. Irrational Games created this third installment of the BioShock series. 2K Games published the game for.
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soundofheaven.info, Mar , M . soundofheaven.info, Mar This BioShock: Infinite game guide contains a complete walkthrough of the game. In addition to the walkthrough you can also find a lot of hints on how to survive. See: Official Contest Rules. Walkthrough BioShock Infinite takes place in the floating city of Columbia. Booker DeWitt will encounter various locations spread.
The recorder is next to this weapon location. Before leaving. Official Strategy Guides. Swap out one of you weapons for the sniper rifle and plink the enemy sharpshooters dead before getting close. In the Plaza of Zeal. Telescopes are one-of-a-kind vistas.
Pick up Charge vigor from the trolley car after the lift ride and loading screen and arriving in Finkton Proper. Bull Yard Collectible Locations. Bull Yard Note that while much of the Bull Yard map is "the same".
Attacking the Vox soldiers will turn everyone against you. Make any purchases and kill any Founder soldiers who attack you. Finkton Proper Collectible Locations. Finkton Proper Booker will head to the Plaza of Zeal one last time. At the top of those stairs. Booker will need to board the Zeppelin in the Factory Courtyard. Fight some enemies and move on.
On to the Factory Collectible Locations. Sabotage the zeppelin. In the Courtyard. Booker needs to fight enemies in both areas before moving on. The Undertow vigor finally is in the area just before the door to the offices after call from Daisy.
Get it before leaving. Right at the Factory entrance. Notice however. With some clever positioning. Line up those two landmarks. Undertow will affect all manner of enemies including motorized patriots. Booker will find Daisy Fitzroy and battles her Vox Populi elites. Booker will be fighting them later in the game. The Vox here are neutral. The Factory At The Factory. Kill them all and boost Elizabeth to take out Daisy Fitzroy. This phial is in the room with the table.
Board the First Lady zeppelin and after the cut-scene. The Factory Collectible Locations. Push the piano and find Comstock after all the chit-chat this is not a lending library! This recorder is in the room with Jeremiah Fink. Complete the story sequence with Elizabeth and Daisy Fitzroy to gain access to the locked rooms. There is a piece of gear on some scaffolding after Booker and Elizabeth enter the building past the first hairpin lock.
Emporia Collectible Locations. Push the piano and find Comstock after all the chit-chat are done and get ready to kill some filthy Vox Populi. Check the washtub after you have Elizabeth open the optional locked door. Move on to Port Prosperity. Booker fights through some hostile Vox Populi. For now. The voxophone is near the corpse by the graffiti. Fight enemy turrets and motorized patriots to get on the trolley. Beware the enemy Vox and Firemen who back 'em up. Head there and open the locked door requires 1 lockpick.
Kill the marksman but proceed no further if you want to solve the secret of the Salty Oyster. Enter that office and look for the voxophone inside a closet opposite the locked safe. Next to the teddy bear in the upper store. The bookstore's front counter has piece of gear. Just under the bridge is a doorway to the Founder's Bookstore. The kinetoscope is near the restrooms in the back of the establishment. Backtrack to the Salty Oyster for phial of infusion and voxophone in the secret room.
Once you have the bookstore's voxophone the one from the basement reading room. Past the turnstiles you cannot go back. Once you use it. Port Prosperity Collectible Locations. Basement reading room table. Invest in your weapons and vigors to make the ones that work for you "work well" try the Shotgun. Consider using your cash on Dollar Bills to refill ammo. Downtown Emporia has Booker fighting enemies who are dropped in from air barges.
Use the chance now to re-examine your weapons. At the same time. Return to Sender may be found on the "lower route" to Comstock Gate. Use the sky rails and rooftops to set up proper kill zones against the Firemen and Crows. The rest of Memorial Garden will explain the second part of Downtown Emporia. The last vigor in the game. A Handyman will end this battle. This will be a familiar battle later in the game except motorized patriots will be dropped instead.
The hand cannon and shotgun combo may not work as well any more due to the greater distance involved. Near the Emporia Towers the sniper patrolled mini-plaza. Check it out. The voxophone is in the subterranean lounge. The "Market District" has enemies on the street.
Downtown Emporia where you fought the enemies and the Handyman. Booker returns here later. You simply need 3 lockpicks to break inside the store. Don't expend more ammo than you need to. The voxophone is inside. After Booker breaks-in.
On the street of Downtown Emporia with the pedestrian bridge there are some vending machines under this bridge. Approach the electronic lock of the "Comstock Gate" to trigger a new story mission. Comstock Gate -. The voxophone is inside the art gallery. Note that Downtown Emporia includes the sections Memorial Garden and the transition area -. Don't miss the voxophone inside as well. If you're looking for items. The piece of gear is on the center counter of the store.
Go past the gate to the street and turn left for a telescope that lets you view the Comstock House in the distance. Near Comstock Gate. Downtown Emporia Collectible Locations. Memorial Gardens Note that Memorial Gardens explains what the second half of Downtown Emporia requires Booker to do to enter what's essentially the final act of the game, Comstock House.
Before heading for the cemetary, make sure Booker has full health, salts, and ammo, as there is a tough battle with the creature called the "Siren". The Repeater, Carbine, or Sniper Rifle are good weapons to use at the creature from a distance , but keep the reliable Shotgun handy and full for closer encounters.
Shoot down the Siren as it revives enemies you can use their regenerating Machine Guns for re-supply, if you are desperate. Note that regardless of who you target, the Siren will keep reviving enemies as part of its attack pattern. Focus fire on the ghost and you can leave the cemetary. Lutece instructs you to follow the phantom trail to the three tears which results in two more fights with the Siren.
Ignite the two torches at its entrance with Devil's Kiss and you can claim an extra piece of gear. Take out the enemies in front of it and enter it. There are no enemies in the lab unless they followed you in , so take the time to explore the place for voxophones and infusions. Inside the Lutece Lab, second floor bedroom. With its characteristic flicker, the phial is hard to miss. Fight a Crow, a Fireman, and their underlings to enter without trouble. The Bank of the Prophet has some more enemies.
Kill 'em all and head towards the vaults. Note that you should be aware you will fight the Siren after you activate the second Tear, so be prepared. The Code Book you found in Downtown Emporia will come into play near the bank vault. Take the code book there. Use the code book to open the secret room for a phial. Use the code book to open the secret room for the voxophone. Check the area next to the corpse for a piece of gear.
Before dropping down into the vault proper, look for a money cart next to a dead cashier in the corner of the safety deposit box area past the snipers ; the piece of gear is in the cart. Booker won't have much time to rest, because the Siren will attack as soon as you step back outside the vault into the bank's main room.
In the Bank of the Prophet, the second dimensional tear after it vanishes. The recorder will be on the statue's base, near Booker's eye level.
Fight the Siren, drive it away on your way back out of the Bank of the Prophet. The photography store has the third dimensional tear. Rectify it and take the recorder that appears on the table. There is a sniper rifle at the Comstock Gate chiefly for killing the Siren , and a few other tears a next to useless Mosquito and some health kits.
The enemies will be using Machine Guns, but upping the damage on the Sniper Rifle should deliver an adequate damage rating if you connect all 24 shots to the Siren's head. The battle will start automatically locking Booker into the area when you approach Comstock Gate.
This is why there are two ways around the area so you can avoid entering Comstock Gate at all if you are not ready. Fight the Siren ghost enemy for a final time and kill her ass before you run out of money; her underlings can be Bronco'ed if they are getting in your way. After this battle, you go into the Comstock House.
Memorial Gardens Collectible Locations. Comstock House Enter Comstock House and get several lengthy cut-scenes and cinematic interactions. Booker is in no danger until he enters "In Her Loving Embrace" the madhouse sanitarium , a part of the Comstock House. The chapter select menu may refer to that portion of the game as The Atrium due to all that stuff that happens handy if you are playing on Mode and need to restart from a checkpoint.
Just hop down to the ground freight hook and head into the house. Use possession on one of them and headshot them with a high powered gun Hand Cannon, Carbine, Sniper Rifle, etc. This is one of three nearly impossible objectives in mode. The other two are: Health can also be found here. After you've secured the pistol, walk on over toward your objective, and shoot the Boy of Silence.
He's the freaky looking guy with the spotlight who's blocking your path. There's no way to avoid this fight, and without knowing this exploit, you might never make it past this point in the game. Lure the enemies that the Boy of Silence will spring on you back into the larger room you came from. As you enter the room, turn to either the left or right, and hop over the guard rail just before the stairs.
Stay on this platform, while walking closer to the entrance of the Comstock House. The enemies chasing you should now wrap around the stairs and stop just at your feet. At this location, they will be unable to attack you, yet you will be able to attack them. An added benefit to this exploit is the use of melee to eliminate all of the enemies while conserving ammunition.
You will be able to melee enemies from this location without being thrown at the enemies, due to the lip in the platform you're standing on preventing you from moving. Comstock House Collectible Locations. Booker can sneak by all the sentinels by avoiding their white light gaze their vision cones.
Note that should you decide to explore in the direction opposite of the objective. The Atrium The Atrium is the enemy held area of Comstock House where the Boys of Silence there are four but the last one is in the next section.
Either way works. Warden's Office whom stand as relentless security sentinels. If a Boy of Silence believes it has spotted an intruder. Head upstairs using the elevator and Booker will be in the next part of the madhouse. Firing on the sentinel. You can sneak by it using the columns in the hallway to avoid its baleful gaze. With ammunition at some sort of premium these enemies do not drop ammunition or money. Booker may have to hit the intercom button behind it first a dicey.
The Atrium Collectible Locations. One big flurry of shotgun blasts should take down the Crow. You may trigger the enemies. Sneaking by the third sentinel is basically using the columns.
Head for the Warden's Office after you're done here. It's best to watch the Boy of Silence learn its gaze pattern it will not change and opt to move when the best chance to slip by comes up. Near the second sentinel.
Lockpick the door to the exit elevator and escape to the "Hand of the Prophet". Take your time and plan your ambushes. Take your time. Each wave is spawned by your actions in shutting down the levers. The human enemies are patient thanks to their guns and will probably not rush you. There is a locked door requiring the aforementioned 3 lockpicks between the two sets of stairs that led to the power switches on her torture machine. Operating Theatre Collectible Locations.
There is a locked door requiring 3 lockpicks between the two sets of stairs that led to the power switches on her torture machine. Open the door to the doctor's office and claim this recorder. Open the door to the doctor's office and claim the phial. Hand of the Prophet Collectible Locations. Use tears and minimize exposure to the enemy patriots and heavy guns.
Lockpick the building on the far side of the first bridge for vending machines. Hand of the Prophet Fight through the pier area to the zeppelin. Note you don't need to fight as much as avoid damage. You're going to be stuck on that barge and will be attacked by enemy RPGs and mechanical patriots on passing enemy vessels. The recorder is in the back room. Load up on stuff in the building with the voxophone before using the police barge. Hand of the Prophet.
The point of no return is when Booker heads to the Command Deck and confronts Comstock. If you're still looking for gear.
It is on one of the control consoles. RPGs are handy if you do not use Undertow to throw enemies off the airship preferably. Several enemies attack you. You can try and fall back a bit. Hangar Deck The Hangar Deck is misleading. Hangar Deck Collectible Locations. Battle through both decks of this area and use sky rails to reach one of the two doors to the inside of the Zeppelin.
While the first sky rail is easy to clear. The recorder is inside. Note that Booker can go from the inside of the airship back to the outside. Enemies will spawn and attack you as you wait for the second skyrail to clear itself of cargo. Fight against the elite armored guards. Engineering Deck The Engineering Deck is more like the "airship interior". Engineering Deck Collectible Locations.
Vigor power-ups and plenty of money to resurrect yourself if you die. Make ready with weapons. It is a separate map from the "Hangar Deck". The recorder on the bed. Note that once you proceed to the bridge. The recorder inside is on the desk. Go through this interior back outside to the exterior and take the skyrail to Comstock's safe chamber the Command Deck.
Note that without Songbird to destroy the Zeppelins. Use Songbird to smart bomb the larger Zeppelins not the smaller aerial barges. Know when and where to send the Songbird.
Anticipate running through this objective more than a dozen times before you get each and every event down correctly. These can only be defeated by calling upon the Songbird.
Prioritize this zeppelin over the other. The list begins with enemies that are the highest threat.
There are a total of three. One of the final two will have a rocket cannon attached to the bottom of it. Lady Comstock boss fight Comstock House. Enemies that aren't on the list. Head for the Sea of Doors. Memorial Gardens. Since you're using Songbird to deliver the strategic smackdown on the enemy so you can end this battle sooner landing parties of motorized patriots in pairs will be a problem unless you opt to use maximally powered-up Vigors like Undertow to pull them away from your airship's power plant.
This spawns a constant flow of two Motorized Patriots and several infantry. Once the battle is over by having Booker sending Songbird to destroy all the pursuing enemy Zeppelins. Motorized Patriot 4. Take out the cannon on the bottom. Barge with Cannon. Infantry with RPGs 5. Shock Jockey is useful for slowing down Motorized Patriots. Don't bother wasting the Songbird on these.
Two of these will make an appearance. Enjoy the ending of BioShock Infinite. Curious about what happened during this section of the game? Check out this page. Go through the doors with the girl and you're done.
We're being mindful of spoilers. Just remember. Sea of Doors The Sea of Doors is an interactive ending. Take the key back to the Lansdowne Residence backtrack over the freight hooks and open the locked chest for a second Infusion bottle. At the Fraternal Order of the Raven's main chapel. Take the code book across the street to the restaurant. The areas more like "chapters" below detail the stuff you need to do.
The Code Book Hall of Heroes is an optional task which lets you collect a voxophone and an infusion. You'd best take it now. There is Code Book in the Plaza of Zeal.
If you didn't get it. Grab the code book from the Hudson store basement near the sink and hang on to it until you enter the Bank of the Prophet. The switch to the secret room is the clock on the right side of the wall.. If you didn't get the code book before stepping through Elizabeth's planar rift. Your choice. Have Elizabeth do her deciphering. Activating it significantly increases the challenge of the game.
Farming the money takes some time though. You can use the money to upgrade all your favorite weapons and vigors or pay for your deaths with it. Some collectibles are behind closed doors. This will ensure that you can access every room. Farming lock picks will come in handy when going for all of the collectibles.
That's okay — it's not for them. According to Irrational Games creative director Ken Levine. Input the following code to unlock Mode: Cancel key. The money farming can be a big help on your mode playthrough. You get 40 silver eagles everytime you possess the machine. A PlayStation 3: This is immediately after exiting the Hall of Heroes.
There are some enemies on the platform. So you can keep farming without having any trouble with them. The machine can be possessed again and the lock picks respawn. It's located just after aquiring the Murder of Crows Vigor. Jump down and pick up the lock pick. After you fight the Peacekeepers you can look at the portrait in the room of Andrew Ryan. Follow the steps below: It's on a wooden plank under the stairs. If you kill the enemies in front of the Hall of Heroes.
Walking into that building and you will find a women describing a man to a couple of Peacekeepers. Wrench from BioShock The Wrench. Super Mario On Shanty Town if you take one of the railes you can get to a high ground with this beartrap that is chained up. Reference to Super Mario's the Chain Chomp enemy. This is a self-reference to the game itself.
God Only Knows Near the beginning of the game. Fortunate Son Shortly after arriving in Finktown. When approached. Strategies The main strategy to beating mode is to get the most use out of your gear. Open the XUserOptions. Gear like Sheltered Life.
A ["Confirm"] while on the game's main menu. B ["Cancel"]. That's okay. Enter the Konami Code Up.. Unlocking Mode can be unlocked in one of three ways: Complete BioShock Infinite for the first time. Make sure to look hard for the many pieces of gear scattered throughout the game. You can use the money to upgrade all your favorite weapons and vigors.
Like Eve in the original BioShock. Players can use Vigors by hitting the left trigger. The player can only use Vigors when they have enough Salts. Salts power the use of Vigors. Vigors Similar to the Plasmids of the original BioShock.
Vigors can also be upgraded by purchasing modifications at Veni Vidi Vigor Vending machines. Booker DeWitt will be able to gain special powers through Vigors. The player can earn eight Vigors in all. Bucking Bronco Bucking Bronco is a Vigor that allows Booker to briefly raise enemies into the air and hold them in place for a short time.
Bucking Bronco is found in the Hall of Heroes early in the game. Charge can be upgraded at Veni Vidi Vigor Vending machines. Upgrades Like all Vigors. Charge Charge is a high-impact melee hit that allows Booker to target enemies at a distance and then charge toward them. It can be found in Flinkton Proper. Murder of Crows lets players unleash a swarm of crows that will attack enemies.
The trap version is referred to as a Crows' Nest. Possession can be upgraded at Veni Vidi Vigor Vending machines. Possession is the first Vigor the player discovers. Possession only affects machines at first. Possession Possession gives Booker "irresistible charm" and allows him to confuse enemies into fighting for him instead of against him. Return to Sender can be found in a crate after going through the Harmony Lane gate in Downtown Emporia.
Return to Sender Return to Sender is a Vigor that lets Booker absorb incoming enemy projectiles and may be upgraded to redirect them towards their origin. Shock Jockey Shock Jockey is an electric power that offers the ability to stun enemies. Shock Jockey is also used as an artificial source of electricity in Columbia and players obtain it after finding Slate in the Hall of Heroes Gift Shop.
Undertow can be found in The Factory. Undertow can be upgraded at Veni Vidi Vigor Vending machines. The idea behind this is that once the enemy being shot at first dies.
Undertow Undertow is a ranged mass-manipulation power that allows Booker to use a stream of water to pull an enemy closer to him hold the Vigor button or to push them away tap the Vigor button.
On the streeet just before Raffle Square. Past the house with the cloth looms the Montgomery Residence , there is an old-timey outdoor stage show with a green horse-drawn cart and a clockwork horse. At the Fraternal Order of the Raven's raised bar. In the Fraternal Order of the Raven, check the dark offices away from the objective marker use your quest locator to point you in the "wrongfully right" direction.
In the dark office, the desks by seal proclaiming "Protecting Our Race" has a recorder. On the skyrail tutorial, get to the gondola control station. In the entryway of Monument Tower, when Booker first enters the facility, check the staff lockers for a recorder. Go through one set of doors past the massive Siphon machine and stop. After Elizabeth opens the tear to France, Booker will move to a third observation room. Head inside the amusement facility's servants' entrance employees.
Before continuing down the hall past the ticket station, check the office opposite the direction of the objective. Adjacent to the ticket master's office is a set of white double doors leading to a basement storage area; the recorder is in there. Behind the locked door locked by 1 lockpick. After you locate some lockpicks for Elizabeth to use, she can open the locked door in the Welcome Hall for the recorder. It is by the locked safe locked by 5 lockpicks near the racial purity seal.
The table with no one sitting at it and in front of the cashier's counter. Locate the Founder Books store on the boardwalk. The recorder is on the raised stairs behind the cashier. A locked door 1 lockpick in the Hall of Heroes welcome area has an automated turret guarding this recorder and a piece of gear see below. In the "Tickets" building, go to the second level and find a carbine leaning against the railing and overlooking the cannon below.
In the Fellow Traveler restaurant and bar, the kitchen has a recorder staked to a cabinet at eye level. In the First Lady's exhibit the area coded with "Murder of Our Lady" , there is a recorder on an extremely comfy looking chair next to a fake fireplace.
You may want to do this after you deal with the motorized patriot that comes out to attack you from the door above. Face Slate's message on the Courtyard wall -. After Elizabeth vanishes through her last tear. Check the green locker. In the Grand Central Depot.
The recorder will be on the statue's base. In the vault. Behind the rear wall by the fourth Boy of Silence. The recorder is next to the projector. You'll see this easily if you were after the gear. This voxophone is referring to the one on the left.
Rescue Elizabeth and find three lockpicks. Voxophone Before continuing down the hall past the ticket station. After you locate some lockpicks for Elizabeth to use. You may want to do this after. The "Employees Only" room in the lower floor of the trainstation. There is a recorder in a room with a working movie projector. If you believe there is a missing bottle. Note that the five bonus phials of infusion in the Early Bird Special Pack see: DLC are not included in this total.
Comstock Center Rooftops Note. Infusions Infusions are phials or bottles of potent formula which allow Booker to increase the potency of his Health. Monument Island Infusion Behind the desk where the voxophone is on in the room with the large speakers past the photography and projector rooms.
Battleship Bay Infusion The ticket master's office can be accessed from the back. Check the whole office and you will see it easily. Go inside to the lower holding cells and investigate the cells for the phial.
Go through the door and into the workshop and locate the phial in the toolbox near the voxophone not shown above. After Elizabeth cracks the hairpin lock in Prosperity Plaza. Inside the Lutece Lab.
With its characteristic flicker. Electric Punch: A few select pieces can be expected to appear in the same location every time you play Bioshock Infinite. One facet of Gear collection that should be noted.
If you dislike what you find. Known Gear Hat Ammo Cap: When shooting. This can be interesting as most will make their own conclusions on which Gear are best to use. Players can equip four Gear upgrades at any time in four categories: For the most part gear collection is randomized.
Victim is vulnerable for four seconds. Boots upgrade locations in BioShock Infinite. Gear upgrades are passive abilities that operate similarly to Tonics in the original BioShock.
Victim takes damage over four seconds. Burning Halo: Pants and Boots. Gear This page contains all of the Gear Hats. Though the checkpoints in Infinite are quite far apart. This is ranomized when they appear on the map. Victim is vulnerable for three seconds. Hill Runner's Hat: Shield breaking increaes movement speed. Spare the Rod: Sheltered Life: Grants brief invulnerability when gaining health from snacks and health kits. Resets 10 seconds after last kill.
Possessed victim is an ally for a few seconds. Rising Bloodlust: After each successful kill up to five. Quick Handed: Electric Touch: Gear Head: Makes you harder to detect by automotons. Throttle Control: Coat of Harms: Enemies become easier to melee execute. Blood to Salt: Shock Jockey or Bucking Bronco causes effects to chain to nearby enemies.
Killing with Devil's Kiss. Bullet Boon: Shock Jacket: When struck. Scavenger's Vest: Nitro Vest: Increase radius of explosive weapon splash damage. Victims take 50 damage. Victims take damage over three seconds. Pants Angry Stompers: When extremely low on health. Sky-Line Accuracy: Increases weapon accuracy on Sky-Lines. Winter Shield: Jumping from a Sky-Line grants brief invulnerability. Melee targets briefly vulnerable. Fire Bird: Ghost Soldier: Victim takes 2x damage for five seconds.
Deadly Lungers: Melee strike range increased by 3x. Ghost Posse: Head Master: Eagle Strike: Boots Death from Above: Spectral Sidekick: Dropping a weapon creates a ghostly ally for a few seconds. Health for Salts: When out of Salts. Last Man Standing: When very low on health. Sky-Line Reloader: Jumping on or off a Sky-Line reloads your weapon. Vampire's Embrace: Melee kills give health.
Killing with excessive damage stuns nearby enemies. Tunnel Vision: Newton's Law: Landing off a Sky-Line knocks back nearby enemies. Fit As a Fiddle: When revived. Kill to Live: According to text within the game. Equipping Betrayer makes enemies affected by Possession one of BioShock Infinite's Vigors explode in a fireball after being killed. Unconfirmed Gear The following Gear items were either advertised in pre-order promotional material or shown at prerelease press events.
Equipping Extra! The fireball deals damage. Sugar Rush.
Whether or not they're included in the final game or which specific slot they fit into is currently unconfirmed. Equipping Bull Rush gives melee strikes performed while sprinting a chance to knock enemies down. Throttle Control One of the Gear items equipped during a demo shown to press in December Throttle Control was equipped in the Hat slot. Throttle Control enhances throttle control on Sky-lines. Sightseer 50G Sightseer Used all telescopes and kinetoscopes in the game.
Sightseer is a trophy or achievement related to locating all telescopes and kinetoscopes in the game. Telescopes are one-of-a-kind vistas. Past the house with the cloth looms the Montgomery Residence. Kinetoscope in the Worker Induction Center entrance. There are freight hooks for Booker to use to get up there. Near the second Boy of Silence. Booker passes through an examination chamber made to look like a living room there are two old-timey cameras there.
A kinetoscope is just past this unique room at the hallway's end. On the police flying barge after Booker exits the Fraternal Order of the Raven.
You may want to explore after killing the mechanical monstrosity.. Booker and Elizabeth will also be caught in the war between Columbia's various Organizations.
Characters BioShock Infinite includes several characters that can be met throughout its story. The pair will be pursued by Elizabeth's former guardian. Players will take on the role of former Pinkerton agent Booker DeWitt as he attempts to protect Elizabeth.
Jeremiah Fink "A. Daisy Fitzroy. It is revealed that Booker once had a wife and child. Booker is referred to as the "false shepherd" by some citizens of Columbia due to the "AD" tattoo on his right hand. A disgraced former agent of Pinkerton National Detective Agency. In exchange for escorting her out of the city. Booker goes to the city of Columbia to seek out Elizabeth. Booker once fought in the Wounded Knee Massacre in the 7th Cavalry.
While she was imprisoned. According to creative director Ken Levine. You know. Creates something from nothing. Elizabeth is freed by the player on Monument Island. As a result. But in combat. Elizabeth loved to read. She also helps the player by providing money. Elizabeth was previously monitored by Songbird.
Songbird Invulnerable to enemy gunfire. Songbird Zachary Comstock. Always present and always observing things and paying attention to things and commenting on things. We really just wanted to weave her into every aspect of the game.
I think. We wanted her to do totally different things. When you first meet her. And then in the world itself. For money and ammo and health and Salts that power your Vigors. And I think that also makes a bond between the player and Elizabeth.
We take a look at the prologue, cutscenes and story that kick off Bioshock Infinite! Need a "greatest hits" of tips from recently released games? You'll find 'em here. Prima Games community contributor, Philip Vazquez, recounts his experience earning the Platinum Trophy in Bioshock Infinite and he did it in 5 days!
Before you pick up the game, it's a good idea to know what tools you'll have on hand. Whether you want to buy recent releases or old classics, there's plenty to choose from! It's been a long road for Irrational Games' follow-up, but we feel that it'll fit right in with the rhythm of the series. Here's why. Check out some beginning footage from the game, then put Elizabeth on your game shelf.
For those of you dreaming of rail-riding gun battles with friends, you might as well keep dreaming. Load more. Official Strategy Guides. Official Strategy.
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