Warhammer Fantasy - Bretonnia - soundofheaven.info DESCRIPTION. bretonnia A fan- made update to the Bretonnia army book for use in Warhammer. A fan-made update to the Bretonnia army book for use in Warhammer. For the latest updates, visit. It is the Knights of Bretonnia who hold back the destructive forces which threaten to devour this fair land. Unlike the Empire, Bretonnia has a kinder climate and is.
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Warhammer Fantasy - Bretonnia - 6th - Free download as PDF File .pdf) or read online for free. Warhammer Skaven - 7th Edition Warhammer Army Book. A Bretonnian Lord on a Pegasus can fl y. ABILITIES. Dragonbane: Add 1 to hit rolls for the. Ducal Sword and Dragonbane Lance if this model made a charge. 1. TM. Knights of the Grail. A Guide to BretonniA. A Guide to BretonniA. A Guide to BretonniA. Design and Writing: David Chart. Development: Robert J. Schwalb.
The ramparts were thrown down and human castles built upon the rubble. Duke Maldred decided to seize this opportunity to make himself king of Bretonnia. Posted by Mathias Eliasson at The sun shone, the people were welcoming - in fact, the place seemed almost rut, perfect. Lastly, I said earlier that a Plague Cart of Nurgle should be tougher than a Blood Chariot of Khorne and you argued it shouldn't because the Blood Chariot is made of metal while the Plague Cart is made of rotten wood.
These forces joined up with the Estalians who still resisted and gathered together in a huge army with many contingents. After much hard fighting, the armies of Sultan Jaffar began to retreat. Magritta was recaptured, but the sultan and the greater part of his army escaped back to Araby.
Jaffar's armies were hounded by the Bretonnians, who pursued them tirelessly. Estalia, and the city of Magritta in particular, had endured the ravages of Jaffar and his army. This had given all those who had fought to save Estalia desire to exact vengeance. They resolved to pursue Jaffar into his own land. Araby was rumoured to be filled with untold riches and promised yet more opportunity for winning honour by feat of arms.
A great fleet was hastily assembled and the crusading army set sail for Araby. When the crusaders landed in Araby they were unprepared for the desert heat and lack of water. Progress was slow and Jaffar's forces, being lightly equipped and highly mobile, were able to avoid being caught in a pitched battle.
The campaign dragged on for one year and then another. Gradually, the grim determination of the crusading Knights, prepared to endure any hardship, began to tell against Jaffar's warriors, many of whom were becoming tired of his tyranny.
Several tribes simply deserted and disappeared into the vast desert to await the outcome. Not even the harsh desert conditions could perturb the knights, and their fervour slowly took its toll on Jaffar's warriors.
As the wars entered their third year, Jaffar's armies began to fracture, for many of the tribes grew weary of the despot's tyranny. After frustrating months of minor skirmishes, the Bretonnians faced Jaffar at the Battle of El Haikk.
Elemental spirits of the deep desert were summoned to fight alongside Jaffar's armies yet, despite being vastly outnumbered, a great victory was won by the Bretonnians, and the despot's forces scattered. His defeat sealed the fate of Jaffar's empire. Araby, however, proved too vast and hostile to be properly conquered and held. Instead the crusading Knights demolished fortifications, burned evil books, flung down the idols and carried off as much treasure and exotic luxuries as they could find.
As they sailed for home, they burned Jaffar's fleet of warships for good measure. No sooner had they left than nomad tribes swept in from the desert to divide Jaffar's realm among themselves. The Border Princes When word reached Bretonnia that the war had been carried to Araby itself, another huge army of Knights began to gather to reinforce the crusade. The leaders could not decide whether to take ship in Estalia or march over the mountains into Tilea.
There were several problems. Firstly, nearly all the ships in Estalian and Bretonnian ports had already sailed to Araby with the first army. Secondly, the nearest port of embarkation was Miragliano, but the mountain passes approaching it were infested with Skaven making the passage hazardous in the extreme.
Furthermore any large army passing in the vicinity of Skavenblight was certain to be decimated by plague! The third insurmountable problem was that the seas around the southern ports of Tilea were infested by pirates operating from Sartosa. Ultimately the deciding factor was the Knights' great loathing of setting foot on ships.
They protested that this would tarnish their honour and upset the warhorses! It was finally decided to attempt to reach Araby by the long and hazardous land route to the east. This bold but extremely perilous plan was the idea of Baron Tybalt du Bois de Balzac, who was immediately elected commander of the expedition. Tybalt pointed out that by going this way, the Bretonnian Knights would join forces with contingents making their way south from the Empire and a contingent heading east from Tilea.
These contingents would rendezvous at the Dwarf port of Barak Van. Here they would have the option of embarking on well built and sturdy Dwarf ships or marching along the coast of the Badlands. Many Knights approved of the latter route, relishing the opportunity of punishing the land of Settra as well as invading Araby from the rear.
The ambition and confidence if the Bretonnian Knights knew no bounds! Thus this second great crusading host marched east through the southern Empire, gathering more support as it went, and followed the old Dwarf roads across the Black Mountains.
Beyond these they entered a new land and encountered Ore and Goblin tribes. The army battled against Orc and Goblin warbands every day as it pushed eastwards, but progress became very slow in the face of this heavy opposition. It took the army almost a year to reach the vicinity of Barak-Varr. Here word reached Tybalt via Dwarf traders that while he had been fighting his way eastwards, the crusaders in Araby had defeated Jaffar in a decisive battle at Al Haikk Jaffar's empire was shattered and his vast treasures were up for grabs, said the exultant Dwarfs.
Hearing of the great victory, this force did not press on to the desert lands, though many of the knights smarted not to have shared in the glory, and a great many of them wished to enter the lands of the hated desert kings.
When the rest of the army heard this they all realised that there was little prospect of riches or honour in Araby now and prepared for the long trek home. Never one to be put off by minor setbacks, the ingenious Tybalt pointed out that they were already upon the threshold of a new land to be conquered. There was honour and riches to be had by carving out domains for themselves in this land where they now found themselves.
All that needed to be done was to vanquish the Orcs and Goblins. After such long hardships this was exactly what the Knights wanted to hear and set about the task with impetuous enthusiasm.
Under Tybalt's leadership they pushed into lands that had not yet been conquered by any civilised race. Seeking glory and honour, they sought out the armies of Greenskins that plagued these lands, and many great victories followed. The hardy Dwarfs that dwelled in the mountains around these lands rejoiced, for the Bretonnians had dealt a serious blow to their ancient enemies, the Orcs, and they bestowed much praise and honour upon the knights. Rare it was these days for the reclusive Dwarfs to have contact with the world outside their mountain holds, yet this victory ensured that a bond was formed between the two civilisations.
The Orc and Goblin warlords were soon retreating to the Blood River and squabbling among themselves as they did so. The local Dwarf lords in their strongholds thought this was wonderful and joined in, jubilantly giving their old enemies a hard time! Thus the region that has become known as the domains of the Border Princes came into existence.
The ancestors of the Border Princes who rule there to this day were among those Knights who followed Tybalt. They conquered the region from the Orcs and held their new gained lands with castles. Nevertheless, this land was a wilderness when they arrived and much of it remains so, and is still not entirely clear of Orcs, Goblins and diverse monsters. As for the Orcs and Goblins, powerful tribes still roam the lands across the Blood River and may invade at any time.
The Border Princes must be eternally vigilant!
Errantry Wars Despite these grand crusades beyond Bretonnia, the dukedoms themselves were not left undefended, for there were still intermittent threats within the borders. One such threat coincided with the deadly Red Pox that swept through the southern dukedoms, decimating the populations of peasants in the stinking slums and hovel villages.
As if this were a trigger, foul creatures erupted from their hidden lairs, mutated vermin that walked like men and held rusting weapons in their clawed hands. Marching to the aid of the Duke of Parravon came the mysterious fey folk of Athel Loren, lending their otherworldy powers to the knights to destroy this threat before disappearing once more.
Other perils have all been successfully defeated, including attacks from other hated minions of Chaos, be they berserk Norsemen or foul forest beasts. Throughout the ages, other crusades have been waged by the proud Bretonnians, though none so great. One such crusade was led into the deep deserts to the east of Araby, and a great many battles were fought against the hated Undead kings of that land. Others have seen Bretonnians fighting far from home, even as far across the oceans as the jungle lands of the New World.
Some of these crusades were declared as Errantry Wars, a tradition that derives from the old custom of the Errand of Knighthood. Usually young knights. It has since been claimed more than once that Tybalt was persuaded to promote his unbelievably rash plan by the promise of Dwarf gold. The cunning Dwarfs were no doubt hoping the Orcs would fight the Bretonnians! Others have suggested that Tybalt hoped that Dwarf ships would ferry his army to Araby in return for a share of the booty.
Another unlikely rumour is that Tybalt really wanted to lead a heroic campaign against the lands from which Senra's raiders came. The most likely explanation is simply Bretonnian overconfidence! One thing is certainly not in doubt and that is the utter confidence of the Knights in the enterprise and their total disdain for the vast distance they would have to march and the hardships they might have to endure.
Bretonnian Knights are not noted for their great learning and few would have known how far away Araby really was, or how hard the journey might be. Errands traditionally included such things as the recovery of a lost artefact, the slaying of a beast terrorising a rural village or successfully escorting a noble lady through dangerous lands.
However, in times of war and peril, a king may declare an Errantry War. At such time, a young Knight Errant may earn the title of Knight of the Realm through brave deeds and daring exploits on the field of battle. When Bretonnia was invaded by enemies, the king and the dukes used this custom to raise large numbers of new Knights by setting such tasks as capturing an enemy banner or bringing back the head of an enemy champion.
The campaign would thus become an Errantry War, and enthusiasm for the cause would spread throughout Bretonnia. As the war raged, many Knights Errant would through reckless courage accomplish just such tasks and become Knights of the Realm. Soon the king and the dukes realised that Errantry Wars were an excellent way of mustering huge armies quickly and increasing the number of knights at their disposal.
As for rewarding the Knights Errant with land, this was no problem either - the Knights would be told that they could keep any territory that they could capture from the enemy! When Louen, subsequently famed as 'the Orc-Slayer' ascended the throne, Bretonnia was once again beset with invading Orc and Goblin tribes. Louen's solution was to declare an Errantry War to rid Bretonnia of this curse.
In the year by the Imperial Calendar , he amassed a grand army, with thousands of young knights joining the ranks of the more experienced retinues of the dukes. The war was pursued with enthusiasm for several years. During this time the retinues of the dukes, reinforced by thousands of eager Knights Errant, vanquished the Orc warlords and carved out new domains along the frontiers. Orc strongholds which had remained in remote pans of Bretonnia were finally conquered.
The ramparts were thrown down and human castles built upon the rubble. Together, this army smashed the growing Orc and Goblin forces that had been amassing for many years on the borders of Bretonnia. The traditional frontiers of the dukedoms were expanded, and many Greenskin strongholds, which had remained in isolated areas along the borders, were finally conquered.
New castles were built along these borders, and many of the young Knights Errant were granted these domains along with full knightly title at the end of the years of war. The borders of the realm edged further into the foothills of the Grey Mountains as Orc and Goblin tribes were forced to migrate.
King Louen was himself in the forefront of these campaigns and personally led armies against the Orcs year after year. By the end of his reign there were hardly any Orcs left in Bretonnia. A vast horde of Orc tribes invaded the domains of the Border Princes. The Princes were outnumbered and despite bitter resistance many castles were burned and the Orcs appeared to be reconquering their lost lands.
The Princes appealed to all Bretonnian Knights seeking honour and adventure to help them fight the Orcs. The Border Princes were overrun by enemies and, despite their bitter resistance, they were being worn down.
Charlen responded instantly to their appeal for aid, declaring his intention to rid the Old World of the Greenskin menace once and for all. Charlen was a brave and mighty warrior, but was never known for his great powers of wit or learning, for scholars knew that the Greenskin hordes could never truly be eradicated. So many knights left on the war that Bretonnia itself was left vulnerable to Orc raids. Nevertheless, countless thousands of young knights embraced Charlen's vision passionately, and a great army set off across the mountains.
However, a great many knights perished on this arduous journey. Soon Charlen had mustered a great army of Knights Errant and Questing Knights only too eager to do battle with the Orcs wherever they might be. Charien led this great army to the lands of the Border Princes.
Here the Orcs were decisively defeated and routed across the river, pursued and hacked down by the Knights staining the waters of the river with foul Orc Wood!
Nevertheless, as the years rolled by and more young knights travelled to the region to gain honour, Bretonnia grew weaker due to the lack of defenders within its borders.
For over sixty years the wars continued, draining Bretonnia of entire generations of knights. In the Imperial Year came the last rash outburst of enthusiasm that marked the end of the Errantry War. They were hurrying in heedless pursuit of an Orc warband retreating from raids in the Border Princes' domains. No one knows what exactly happened since there were few survivors, but it appears that the entire Knightly army was ambushed and wiped out.
Doubtless they bravely fought to the last man in that rugged and inhospitable place! At first, victory followed victory and the Orcs were slaughtered on the banks of Blood River. The renewed Errantry War against the Orcs continued for over a generation. Forays were made beyond the Blood River, where the Knights found allies among the Dwarfs only too keen to defeat their old enemies the Orcs and Goblins.
In this difficult terrain it was not possible to establish any lasting conquests. When news of the disaster reached the king, Phillippe V wisely concluded that the Errantry Wars had achieved all worthy objectives and it was time to declare them at an end.
The drain of good Knights to the east must now be stopped so that the best blood could be conserved to defend Bretonnia! The Bretonnians, in their pride, did not cope well with defeat, and were it not for the wise king ending the wars, then countless more knights may well have thrown their lives away in an effort to regain the honour of their defeated brethren.
The Dead Walk the Lands The dead rising from their graves is a common theme amongst the troupes of travelling players that journey around Bretonnia, reflecting the profound effect that the Undead have had on the nation. A very superstitious people, the idea of the dead walking is especially horrific and abhorrent to the Bretonnians, both noble and commoner alike.
Peasants will often bury their loved ones face down in the earth, with dried crows' feet in their mouths and cloves of garlic in their ears, apparently to stop them from rising from their graves. In times long past, legions of dead warriors borne upon the seas in fleets of shallow-bottomed boats raided the coastline, and rumours of these fleets still persist.
In isolated hamlets across Bretonnia there are said to be foul vampiric warrior-knights, the most famous of these being the so-called Red Duke who plagued the lands of Aquitaine. In , this creature terrorised Aquitaine before being slain by the King at the Battle of Ceren Field. In , it rose from its grave, slaying the Duke of Aquitaine in battle. The knights were victorious, but the Red Duke was not slain, merely driven into the Forest of Chalons, where he may exist to this day.
Many a Questing Knight has set out to rid the lands of these horrors, and never returned. The cursed realm of Mousillon has long been associated with the dead.
Indeed it is a very morbid realm, for death and disaster feature strongly in its history. It is said that all manner of foul necromantic sorcerers 'lurk amidst the darkened crypts. One of the more recent, major battles fought against the Undead took place at la Maisontaal Abbey, in the Grey Mountains. An Undead horde, led by the dread Lichemaster Heinrich Kemmler and a dead warrior of Chaos, Krell, attacked this sacred place.
The Lichemaster is a hated figure in Bretonnian lore, and mothers use stories of his deeds to scare their children into behaving. The Battle of La Maisontaal, fought in the year , ended in a spectacular victory for the Bretonnian forces of Duke Tancred. Although at first the Skaven and Heinrich Kemmler's Undead forces fought together, this unholy alliance soon broke down when the treacherous Skaven unleashed a number of hellish Warpfire Throwers into the ranks of Zombies in an effort to destroy the Lichemaster.
The Necromancer walked unscathed through the green flames, and turned his forces against his deceitful allies. Allowing the Skaven and Undead to engage each other, Duc Tancred held his forces back for a single heroic charge, which smashed the forces of the Skaven, splitting them.
Despite this the rat-men fought on in desperation, attacked on two sides. While Throt the Unclean directed his mutated creations against the Undead and Bretonnian forces, Grey Seer Gnawdoom hurtled over the battlefield, borne aloft by the power of his magic.
Accompanied by a small group of black-clad Gutter Runners, he managed to fight his way inside the temple of Taal and recover the Black Ark. The High Priest of Taal, Bagrian, was killed in this attack, stabbed countless times by the poisoned blades of an assassin.
Many say that Bagrian brought this end upon himself, and that his interest in warpstone reeked of the taint of Chaos. Once Gnawdoom had this sacred item within his grasp he fled the battlefield, leaving the other Skaven to be slaughtered. Throt escaped the battle, his warpstone enhanced constitution keeping him alive despite horrendous wounds. It was rumoured that after the battle he hired the services of Clan Eshin to exact revenge on the treacherous Gnawdoom. The Bretonnians took heavy casualties from the relentless press of Undead, for Kemmler kept raising those that fell using the devastating power of his magic and his sheer force of will.
Eventually the Lichemaster tired of the battle, realising that the Skaven Grey Seer had already fled with his prize. He slipped into the shadows and was gone. The battle was only won thanks to the skill and heroism of Duke Tancred of Quenelles and his knights, even though they were also assailed by a swarm of foul Chaotic vermin. The knights returned to their lands with much honour, for their victory was truly valorous. Nevertheless, the Lichemaster escaped from the battle, and Tancred has spent the remainder of his life pursuing the hated necromancer.
It is said that the Lichemaster is biding his time to exact his revenge against Bretonnia. The Land of Despair Mousillon is a cursed realm, a crumbling city surrounded by stinking swamps and marshes, a land that is shunned by the rest of Bretonnia.
It is said that in that doom-laden land the dead walk the dark and empty streets, that all manner of unnamed horrors lurk in the depths below the castles, and that the night is filled with screams and laughter from beings no longer of this earth.
Those dwelling there are the most desperate of people, for none would choose to live in this tragic land other than the evil-hearted and the outcast. Dispossessed and dishonoured knights band together here, as do hordes of the most malformed and diseased peasants.
Those few who remain of the cursed bloodline of Mousillon rule this land with absolute authority. These remnants of the decadent and corrupt nobility wear pitch-black armour, and never raise their visors, or so it is said in fireside tales. However, for a period in history, Mousillon threw off its dark reputation.
This was during the time of Gilles le Breton and his Grail Companions; for the bravest, most skilled and honourable Companion of all was Landuin, the favoured son of Mousillon and their first duke. He was the epitome of knighthood, the paragon that all knights aspired towards, and he was beloved by all.
None could stand before his wrath, and Mousillon gained much honour thanks to his mighty deeds. Led astray by his corrupted advisors, but with only honourable intentions, Merovech began dabbling in things far beyond his power or control. When the Red Pox struck Bretonnia in by the Imperial Calendar , Merovech and his knights were strangely unaffected.
As foul rat-creatures appeared in their thousands to kill and maim, Merovech saw that his time to shine had come. Riding south with his black armoured knights, he slew thousands of the Chaotic creatures, and broke the siege of Brionne. The route his army took mirrored that road taken by Gilles' Grail Companions before him, as he then pushed towards the east, crossing Carcassonne. His dreams were filled with blood, death and horror - in his delusions, he actually believed that he was Landuin reborn, and that he was the only one who could save Bretonnia.
Meeting up with the armies of Parravon and the fey folk of Athel Loren, a great victory was won, and the rat-creatures scattered before the martial might of Merovech and his most trusted knights. In the middle of the battle, Merovech was soaked in blood, revelling in the killing. Even after his foe lay unmoving, still he continued to hack at them with his gore-soaked blade. The virtuous and honourable knights of Parravon looked on in horror.
Merovech invited the dukes to his castle for a great victory feast. Many saw him as a saviour, for he had saved Brionne and Quenelles.
Nevertheless, the banquet horrified the chivalrous dukes. Dinner was served by shambling servants, and the dukes were shocked to see spitted and impaled criminals arrayed about the hall. Tragically, with the death of Gilles, Landuin fell into a terrible malaise from which he never truly recovered. The land of Mousillon itself felt his pain and began to fall into ruin and despair, continuing to do so even after his death.
Thus did Mousillon begin to fall back towards being a realm shunned by the other Bretonnian dukedoms. It has since fallen further into darkness. Many believe that the land itself is cursed - it is certainly true that vermin seem to thrive in this foetid land, that many dwelling within its borders suffer madness, and many other unnatural things occur on an almost daily basis.
Two key moments in history can be isolated that have irredeemably doomed this haunted land in the eyes of the other dukedoms. The first of these occurred during the outbreak of the terrible Red Pox, in the early years of the 9th century, after the formation of Bretonnia. The Duke of Mousillon, Merovech, was a proud warrior who was desperate for his realm to regain the.
Merovech could not understand their discomfort at all, and having already drained many goblets of fine Bordeleaux wine, he drunkenly claimed that his hospitality was being dishonoured.
The king was repulsed by Merovech, and spoke against him and his court. In a rage, Merovech accused the king of jealousy, and plotting against Mousillon. The king formally challenged Merovech, though the other dukes begged to be the one allowed to punish the disgraceful knight.
In the ensuing combat, Merovech fought like a daemon, and tore out the king's throat with his bare hands. Merovech raised his goblet and filled it with the blood of the king, which he then drank from. The other dukes hastily left Mousillon to gather their armies, pursued by twisted creatures and malformed peasants. In the following months, Merovech was publicly denounced by the Fay Enchantress and the newly crowned king.
Lyonesse led a massive invasion of Mousillon, and many of the knights of Mousillon gladly took up arms against their liege-lord, having no wish to be associated with their corrupted duke and swore fealty to Lyonesse.
Faced with the might of all of Bretonnia, Merovech was finally slain, though many brave warriors fell beneath his blade. The righteous anger of the Bretonnians against one they see as having tainted their own honour is truly to be feared.
The Affair of the False Grail Happy is the land of Bretonnia when chivalry reigns and honour is upheld. These virtues are maintained by the king and his Knights. It was a dark moment therefore, when the wicked Duke Maldred of Mousillon forswore chivalry and honour and attempted to seize the throne in the plot which has become known as 'The Affair of the False Grail'. Many believe that the decline of Mousillon began with Maldred's wickedness and that the Lady of the l. Maldred perished of the Red Pox together with most of the inhabitants of his city three years later.
Maldred was a brave Knight and a shrewd commander who was well fitted to the task of defending the small but rich dukedom of Mousillon, centred on the great port city of that name. Around that time, the king of Bretonnia, Jules the Just, met an untimely death in single combat with a Chaos Knight he challenged on the beaches of northern Bretonnia. Needless to say his opponent also fell, mortally wounded by Jules' lance! Nevertheless, the realm was left in a perilous state.
Jules had no male heir and left only a daughter, La Belle Isoulde. According to ancient custom, the kingdom would pass to any Knight who could fulfil a quest set by Isoulde. The quest was certain to be extremely dangerous! The quest set by Isoulde was nothing less than the slaying of the dreaded Jabberwock. This monster, thought to he the last of its kind, had recently been sighted in a remote part of Bretonnia.
Several renowned Knights set off on the quest forthwith. Many years passed and none of the Knights returned. Meanwhile, Orc warbands were massing in the Grey Mountains and making ever more bold raids into Bretonnia.
The country desperately needed to be united under a strong ruler to organise the defence of the realm. Duke Maldred decided to seize this opportunity to make himself king of Bretonnia.
He could not wed Isoulde since he was already married to the sorceress Malfleur who had been taught her craft in Altdorfi Together she and Maldred hatched a treasonous and dishonourable plot. Maffieur sent wretches from among her servants to plunder various old burial mounds in the locality. From among the artefacts unearthed, she chose an impressive chalice - this was to be the accursed false grail!
The servants were rewarded by having their tongues cut out so they could not reveal the plot. At the same time Maldred set off on the grail quest and returned after an amazingly short time. Rumour spread throughout Bretonnia that he had found a miraculous chalice. Soon ignorant and credulous people were claiming that it was the true grail, given to Maldred by the Lady of the Lake! Such a favour was unheard of.
It was lost when Maldred, his consort, and much of the population of Mousillon died in the Red Pox of If it were to fall into the hands of someone unscrupulous, such as the Black Knight currently claiming to be the rightful Duke of Mousillon, it would be very dangerous. And coming at such a moment of danger to the realm, could be seen as marking out Maldred for kingship!
Maldred now had to deal with his potential opponents: Fortunately for Maldred, the Grail Knights had already set off to do battle with the Orcs invading from the Grey Mountains.
Anyway Maldred well knew that they would be guided in this matter by the Fay Enchantress, so he concentrated on dealing with her. Malfleur, scrying into a magic crystal was able to locate the Enchantress. Maldred set out with a retinue of thugs from the quays of Mousillon, armed and equipped as Knights Errant, though none had taken vows of honour, nor ever pledged themselves to an Errand of Knighthood!
The magic of Malfleur prevented most of them from being turned into frogs while they cornered and captured the Fay. The thugs quickly escorted their prisoner to the dolorous Donjon of Dol located on a high pinnacle of rock on the remote rocky west coast of Bretonnia. With the Fay Enchantress safely out of the way, Maldred proclaimed a tournament at which the false grail was displayed.
Maltleur's convincing display of magic so impressed the Knights that many of them believed the grail was genuine. Soon rumours began to spread throughout Bretonnia that the Lady of the lake had favoured Maldred and that it was fitting for him to assume the kingship! The gallant Gaston rode across the bridge and challenged the castellan to come out and fight.
The portcullis was lifted and a hideous creature emerged. Not the Jabberwock, but a vile spawn of Chaos bound by Malfleur's magic to be the Fay's gaoler! Gaston immediately spurred his warhorse and attacked. He grappled with the beast to no avail. His horse began stumbling on the rock bridge and both horse and rider nearly plummeted into the sea.
Gaston yielded ground to find firm footing For a second charge. At that moment the Fay threw down from her window a tress of her hair tied in a loop. Gaston caught it on his lance where it encircled his lance pennant like a crown. Feeling inspired by this favour he charged again. This time the lance seemed to direct itself towards heart of the beast.
Mortally wounded, the spawn fell from the bridge to be dashed on the rocks below. Gaston rode up the spiral staircase without bothering to dismount from his horse! Soon he was galloping away with the Fay Enchantress behind him on his warhorse. The release of the Fay Enchantress sealed Maldred's fate. Gaston safety conducted the Fay to the Grail Knights encamped not far from Mousillon.
Maldred was forthwith declared a malefactor before the whole land and snipped of his honour and dukedom. War was to be declared against Maldred if he did not surrender and accept banishment! Maldred answered with defiance, hoping that the issue would remain confused as long as he had the false grail.
The Grail Knights and for that matter la Belle Isoulde were incensed with rage! The Grail Knights knew that Maidred's grail must he false. Honour forbad them from taking up arms against a fellow Bretonnian although many Grail Knights would have dearly loved to challenge him to mortal combat. Some set out to find the Fay Enchantress, but without success.
She was securely imprisoned in the Donjon of Dol. Without her backing, it was difficult for the Grail Knights to rightfully denounce Maldred for dishonour and declare war on him. At this point fare, or perhaps the Lady of the Lake, played a hand in events. One of the Knights on the Quest for the Jabberwock, a certain Gaston de Geste, rode along the wave-lashed beach beneath the dolourous Donjon of Dol.
Looking up at the highest window in the tower he spied the face of a fair damsel. He rightly assumed that she was in distress and needed rescuing.
The Donjon gate was approached via a. All the Knights of Bretonnia, however, put their faith in the Fay Enchantress and the Grail Knights, who denounced the false grail. Whilst the opposing army stood silent, the Green Knight emerged from the forest, and turned to challenge the Duke. At that moment, all saw the Lady of the Lake standing beside the King, the true Grail in her hand.
The fake was revealed for the tawdry thing it was, and Maldred's followers deserted him en masse. Soon a vast army was encamped around Mousillon. Unfortunately Maldred was able to obtain food supplies brought in by sea. The siege continued for three years, creating conditions within the city which favoured the outbreak of Red Pox which inevitably struck. Maldred and Malfleur, despite shutting themselves up within their castle, shared the fate of the majority of the wretched inhabitants of Mousillon and perished of the plague.
The new king decided not to appoint a new Duke of Mousillon. Instead the city and its environs were declared a Waste Land to be redeemed by Errantry. From that moment forth Mousillon was to have no duke, by order of the king, and so the position remains unfilled. In recent years however, there have been stories of a new claimant, a self-appointed duke. It is said that King Louen may soon embark upon another war to cleanse Mousillon of its growing taint.
The Bretonnians as a whole look forward to the day when Mousillon is finally razed, burnt to the ground and forgotten by history. Already Louen has proved himself worthy of his forbears in several battles and earned himself the tide of Lionhearted through his courage, valour and sheer ferocity! In him the populace of Bretonnia can see echoes of the great warriors of the past.
It is said that the blood of Gilles le Breton runs in him, and his knights give thanks to the Lady that they might serve under him, for his nobility and strength harkens back to those times of the Grail Companions, the highest pinnacle of Bretonnian heroism. The new king knows well that Bretonnia is surrounded by enemies ready to strike at any time. To the east the Undead hordes of the Lichemaster lurk in the Grey Mountains. To the south there are rumours of Skaven infiltrating Brionne and Bordeleaux.
Mousillon, ruined, infested and unclean, remains to be dealt with. The king expects war at any time. It is the king's policy to encourage even more jousting and tournaments throughout the land than his predecessors to make sure that all Knights hone their skills ready for war. Four times a year the king himself holds magnificent tournaments which go on for several weeks. He also makes a royal progress through the various dukedoms and on the occasion of his visit the duke will hold a banquet and tournament in his honour.
Thus the calendar of Bretonnia has become a succession of tournaments! In addition to all this, the king has revived the old custom of jousting between whole regiments of Knights in a huge tournament field marked out for the purpose. The royal tournaments have also become occasions for the investiture of many Knights Errant as Knights of the Realm and the setting of tasks for others.
All this means that Bretonnian armies are now as powerful as they ever were if not more so! Indeed, he will often take part in these himself, and has proven time and time again that he is one of the most skilled, fierce and honourable knights in the land. Encouraging his knights to hone their martial skills at every opportunity, some have speculated that Bretonnia is currently as powerful as ever it was, perhaps even more so.
The king is wise, and he sees that enemies abound. It is the belief of those closest to him that he is readying for a new Errantry War.
Presumably they wouldn't loose their martial prowess, so a bit of clever model making to fit the image and using a paladin entry should work for you. Personally I think the this is a quality idea for an army, always been a fan of more "concept" style armies than purely building as balanced a one as possible. I say go for it! Did I see that you removed the Morning Star special rules from the 9th ed rules? Just mentionn it since some units in this list have Morninng Stars as an option.
Just ignore this post if I'm wrong with my assumption here.
I didn't know where to put this question, and I'm sorry if it's been asked before, but here goes: I'd say doubtful. I don't really play 40k, so that's not likely. Right now, I'm hard pressed as is to update Fantasy! Is there a reason that monstrous mounts for heroes are the same cost as for lords? Lords also have more attacks, better leadership, more points to spend, etc.
So I don't really see a problem. I've simply used GW's old pts system. I have to say that while you've done a great job, there is some units and rules that need to be looked at.
Armand, the 6th magic spell, the virtue of the knightly temper and Bertrand to name a few. These have serious issues when it comes to balance. Mostly that they are very very powerful and need to be toned down. I'm on mobile so I can go into detail later if you like but we've playtested these things and seen how powerful they are first hand.
For 8th, 9th or both? I think Armand might need a nerf, especially in 9th ed. I'd like hear in more detail what issues you have found with the list.
Oh sorry, for 8th, should have posted that. Anyway, yeah I can provide more details Armand: Between his charge ability, the banner removing bonus ranks and then the enemy losing Ld, it's basically going to guarantee that you'll break the enemy unit.
I think that just removing the minus to Ld will solve the balance issue. Tristan's Grail chorale: That's insane for what he costs, especially considering you get another character with him. Virtue of the Knightly Temper: Combine it with other stuff like Cuirass of Fortune and you are looking a Lord who can cause more wounds than many entire units in the game.
Bump it to about 50 points. The original idea was to make it a steadfast-breaker, but it might have been too much. I could make it so you only get extra attacks after saves if you would prefer, but then it would go down in price to 25 pts.
Love the book but I need to know is there a conclusion to the story with Thibault?
I really enjoyed that as I was reading through the book and wondered where it came from. Notify me of new comments via email.
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