Dungeon World is a world of fantas- tic adventure. A world of magic, gods, demons, Good and Evil. Brave heroes venture into the most dangerous corners. Items 1 - 24 of 24 Hottest Core Rulebooks, Dungeon World, PDF Golden Geek RPG of the Year Indie RPG Winner: Best Game, Best Support, Best. Items 1 - 50 of Apocalypse World Engine Remove Search Term. Dungeon Hottest Dungeon World, PDF . Weapon Stock Art:Soul Axe of Torment-Rpg.
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PLAYBOOKS. Version Designed by Stefan Grambart. Dungeon World by Sage LaTorra and Adam Koebel. Dungeon World is a tabletop roleplaying game. Gather Dungeon World has won an Ennie for Best Rules, a Golden Geek for Best RPG, and an Indie RPG Award. The complete Dungeon World rules in PDF and ebook formats including. Dungeon World is a world of fantastic adventure. A world of magic, gods and demons, of good and evil, law and chaos. Brave heroes venture into the most.
Not the laws of men or the rule of some petty tyrant. Affiliate System. Damage never goes negative—0 damage is the minimum. Steve Wallace Art. Adventurers take many shapes in Dungeon World. The alignments are Good.
Magpie Games. Pleb Publishing. Porcupine Publishing. Red Box Vancouver. Sage Kobold Productions. Samjoko Publishing.
Steve Wallace Art. The Gauntlet. Pay What You Want. Follow Your Favorites! Sign in to get custom notifications of new products!
Newsletter RSS Feed. Can we respond to you about this? Products found in this section Sort by: Best Rules - Gold Winner Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching The Perilous Wilds The Perilous Wilds combines Dungeon World 's approach to collaborative world-building with the old-school RPG reliance on random tables to generate content on the fly, woven together by modifications to the original Dungeon World travel moves.
The main differences between the use of tables in The Perilous Wilds and their use in older RPGs is an emphasis on exploration and Please feel free to use these monsters however suits your gaming needs.
We may have gone a little overboard with the theme. Our artists provided a wide variety of artwork to use for this project. Encoded Designs. With the greatest of our fears close behind and the most forlorn of hopes ahead, we set off into perilous lands The Order of the Last is a module for Dungeon World that lets you play out the saga of a desperate journey guided by faith. Take up the mantle of the Standard-Bearer , Defender , Class Warfare Class Warfare is a rules supplement for the Dungeon World role-playing game that provides an alternate and expanded system of character creation.
It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties Each starter is comprised of two 8. Browse the book, choose a starter, print it out, and you're ready to go.
Venture into the Elusive Legends: Inject great stories into your roleplaying games by taking advantage of decades of fiction writing instruction.
Diceless Hero Games. Freebooters on the Frontier You have come here, to the utmost edge of civilized lands, to seek your fortune in the wild. Few have ventured into the unknown, and fewer have returned, but those who live to speak of it tell great tales, indeed: Society offers order, with everyone in their proper place, and duty, labor, and protection Worlds in Peril Worlds in Peril is a collaborative roleplaying game designed to bring a comic book world to life.
Learn the rules to the game by reading the comic inside and follow along to create your own hero with the exact powers and abilities you want them to have by mixing and matching Origin stories and motivations.
Test their limits and watch their powers expand and change as you push them to learn Perilous Deeps How do you write a dungeon for Dungeon World? In this page, fully-illustrated collection you will find six different approaches, inspired in part by the dungeon creation guidelines in The Perilous Wilds.
These "deeps" include: A citadel of glass, shimmering above the dunes in "Uncertain Reflections," by Joe Banner The burial place of A Book of Beasts This book collects 56 original monsters for Dungeon World , organized in page spreads by climate and terrain type for ease of use at the table. Each one of the concise and suggestive entries is accompanied by an illustration.
Perhaps the player-characters in your Dungeon World campaign will meet their end in a storm of parasitic Flurry Worms, robbed of thought in their sleep by Dream As such, you need a copy of the Dungeon World rules to play.
This page, digest-size pdf includes rules Each volume year covers a single topic. Volume one is The Green-Golden Rade , a faerie realm that takes the form of a rade road - one that can connect any two places in your campaign. Terrible fey nobles placed the hearts of unrequited lovers in amber stelae as its milestones when it was fashioned Dungeon World Alternative Playbooks This set of playbooks exists as an alternative to some of the classes presented in the Dungeon World core rulebook.
The playbooks in this packet are replacement classes for the Cleric, Paladin, and Wizard, replacing them with the Priest, Templar, and Mage, respectively. These three classes were specifically chosen to be replaced because of a common flaw they all share: Tales of the Obsidian Idol focuses on improvisational storytelling where Ironic Hero Games.
It makes specific use of the overland adventure moves and new Follower rules included in The Perilous Wilds , and includes a number of forms meant to help track game elements generated during play or as part of GM prep. You are a beast of iron. Your friends may carry blades of forged steel but, fighter, you are steel.
While your traveling companions might moan about their wounds around a campfire in the wilderness, you bear your scars with pride.
You are the wall—let every danger smash itself to dust on you. Hell awaits. An eternity of torment in fire or ice or whatever best suits the sins of the damned throngs of Dungeon World.
All that stands between the pits of that grim torture and salvation is you. Holy man, armored war machine, templar of the Good and the Light, right? The cleric may say his prayers at night to the gods, dwelling in their heavens. Only you. Eyes, hands, and sweet killing blow of the gods, you are.
Yours is the gift of righteousness and virtue—of justice, of Vision, too. A purity of intent that your companions do not have. These city-born folk you travel with. Have they heard the call of the wolf? Felt the winds howl in the bleak deserts of the East? Have they hunted their prey with the bow and the knife like you? Hell no. Creature of the wilds. You are these things and more. Your time in the wilderness may have been solitary until now, but the call of some greater thing—call it fate if you like—has cast your lot with these folk.
Brave, they may be. Powerful and strong, too.
But only you know the secrets of the spaces between. Bragging about this battle or that, or about how their gods are smiling on your merry band. You count your coins and smile to yourself—this is the thrill above all. You alone know the secret of Dungeon World: So let them complain.
Dungeon World has rules. Not the laws of men or the rule of some petty tyrant.
Bigger, better rules. You drop something—it falls. The dead stay dead, right? Conducting experiments that nearly drove you mad and casting summonings that endangered your very soul.
It can also be used to create new character classes, just like those provided in the original rulebook. How Class Warfare does this is by breaking down the Dungeon World character class into smaller pieces—like specialties Worlds in Peril Worlds in Peril is a collaborative roleplaying game designed to bring a comic book world to life.
Learn the rules to the game by reading the comic inside and follow along to create your own hero with the exact powers and abilities you want them to have by mixing and matching Origin stories and motivations. Test their limits and watch their powers expand and change as you push them to learn One goes back to the classic roots of DW, the other embraces openness and the creative freedom of players: Vanilla Playbooks: While keeping all of the quality of life tweaks stats, XP tracker, etc.
Adventure in a world inspired by some of the Victorian Era's most proflici writers! Five exciting Steampunk Classes: Steampowered technology and more, including Biomechanics and Champagne Sabers! Steam World Ever wonder what the kobolds thought about all this? Dawn of Empire Citizen! The burgeoning Ruman Empire needs your help bringing civilization to the savages.
Dawn of Empire is a tabletop roleplaying game set in an alternate Roman Empire where myth and magic are real. The Empire has just begun to push its borders into neighboring lands, only to be met by savage barbarians, murderous beasts, magical forests, and strange horrors.
Ruman generals and senators